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Searched refs:linkage (Results 1 - 25 of 73) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_link.c45 struct shader_linkage *linkage) in svga_link_shaders()
49 for (i = 0; i < ARRAY_SIZE(linkage->input_map); i++) { in svga_link_shaders()
50 linkage->input_map[i] = INVALID_INDEX; in svga_link_shaders()
53 for (i = 0; i < ARRAY_SIZE(linkage->prevShader.output_map); i++) { in svga_link_shaders()
54 linkage->prevShader.output_map[i] = INVALID_INDEX; in svga_link_shaders()
84 linkage->input_map[i] = j; in svga_link_shaders()
85 linkage->prevShader.output_map[j] = i; in svga_link_shaders()
97 linkage->input_map[i] = out_index; in svga_link_shaders()
98 linkage->prevShader.output_map[out_index] = i; in svga_link_shaders()
100 free_slot = MAX2(free_slot, linkage in svga_link_shaders()
43 svga_link_shaders(const struct tgsi_shader_info *outshader_info, const struct tgsi_shader_info *inshader_info, struct shader_linkage *linkage) svga_link_shaders() argument
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H A Dsvga_link.h25 struct shader_linkage *linkage);
/third_party/rust/crates/bindgen/bindgen/ir/
H A Dfunction.rs65 /// The style of linkage
70 /// Not exposed externally. 'static inline' functions will have this kind of linkage
95 /// The linkage of the function.
96 linkage: Linkage,
107 linkage: Linkage, in new()
115 linkage, in new()
144 /// Get this function's linkage.
145 pub fn linkage(&self) -> Linkage { in linkage() functions
146 self.linkage in linkage()
676 let linkage in parse()
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/third_party/python/Lib/
H A Dplatform.py646 def architecture(executable=sys.executable, bits='', linkage=''):
651 Returns a tuple (bits, linkage) which contains information about
652 the bit architecture and the linkage format used for the
689 linkage = l
690 return bits, linkage
694 return bits, linkage
704 linkage = 'ELF'
708 linkage = 'WindowsPE'
710 linkage = 'PE'
712 linkage
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/third_party/skia/third_party/externals/spirv-tools/utils/
H A Dcheck_symbol_exports.py85 linkage = match.group(1)
90 if not (symbol_is_new_or_delete.match(symbol) and linkage == 'w'):
91 if not (symbol_is_thunk.match(symbol) and linkage == 'w'):
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/utils/
H A Dcheck_symbol_exports.py85 linkage = match.group(1)
90 if not (symbol_is_new_or_delete.match(symbol) and linkage == 'w'):
91 if not (symbol_is_thunk.match(symbol) and linkage == 'w'):
/third_party/spirv-tools/utils/
H A Dcheck_symbol_exports.py85 linkage = match.group(1)
90 if not (symbol_is_new_or_delete.match(symbol) and linkage == 'w'):
91 if not (symbol_is_thunk.match(symbol) and linkage == 'w'):
/third_party/node/deps/v8/src/torque/
H A Dcsa-generator.h17 base::Optional<Builtin::Kind> linkage = base::nullopt) in CSAGenerator()
18 : TorqueCodeGenerator(cfg, out), linkage_(linkage) {} in CSAGenerator()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c824 /* linkage map sorted by order frag shader wants things, so in tu6_setup_streamout()
1019 struct ir3_shader_linkage linkage = { in tu6_emit_vpc() local
1025 ir3_link_shaders(&linkage, last_shader, fs, true); in tu6_emit_vpc()
1028 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1033 bool primid_passthru = linkage.primid_loc != 0xff; in tu6_emit_vpc()
1037 tu_cs_emit(cs, ~linkage.varmask[0]); in tu6_emit_vpc()
1038 tu_cs_emit(cs, ~linkage.varmask[1]); in tu6_emit_vpc()
1039 tu_cs_emit(cs, ~linkage.varmask[2]); in tu6_emit_vpc()
1040 tu_cs_emit(cs, ~linkage.varmask[3]); in tu6_emit_vpc()
1059 layer_loc = linkage in tu6_emit_vpc()
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/third_party/musl/src/thread/powerpc/
H A Dsyscall_cp.s11 #r0: volatile. may be modified during linkage.
16 #r11-r12: volatile. may be modified during linkage
/third_party/node/deps/v8/src/compiler/
H A Dsimplified-lowering.h34 Linkage* linkage, OptimizedCompilationInfo* info,
116 Linkage* linkage() { return linkage_; } in linkage() function in v8::internal::compiler::final
H A Dpipeline.cc552 void InitializeCodeGenerator(Linkage* linkage) { in InitializeCodeGenerator() argument
555 codegen_zone(), frame(), linkage, sequence(), info(), isolate(), in InitializeCodeGenerator()
690 bool OptimizeGraph(Linkage* linkage);
696 bool SelectInstructions(Linkage* linkage);
699 void AssembleCode(Linkage* linkage);
1582 void Run(PipelineData* data, Zone* temp_zone, Linkage* linkage) { in Run()
1585 &data->info()->tick_counter(), linkage, in Run()
2183 void Run(PipelineData* data, Zone* temp_zone, Linkage* linkage) { in Run()
2185 temp_zone, data->graph()->NodeCount(), linkage, data->sequence(), in Run()
2690 bool PipelineImpl::OptimizeGraph(Linkage* linkage) { in OptimizeGraph() argument
3385 SelectInstructions(Linkage* linkage) SelectInstructions() argument
3601 AssembleCode(Linkage* linkage) AssembleCode() argument
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H A Dmachine-graph-verifier.h24 Linkage* linkage, bool is_stub, const char* name,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/
H A DFunctionImport.cpp209 if (GlobalValue::isInterposableLinkage(GVSummary->linkage())) { in selectCallee()
227 if (GlobalValue::isLocalLinkage(Summary->linkage()) && in selectCallee()
305 return GlobalValue::isLocalLinkage(RefSummary->linkage()) && in computeImportForReferencedGlobals()
771 // e.g. record required linkage changes. in ComputeCrossModuleImportForModuleFromIndex()
844 if (S->linkage() == GlobalValue::AvailableExternallyLinkage || in computeDeadSymbols()
845 S->linkage() == GlobalValue::WeakODRLinkage || in computeDeadSymbols()
846 S->linkage() == GlobalValue::LinkOnceODRLinkage) in computeDeadSymbols()
848 else if (GlobalValue::isInterposableLinkage(S->linkage())) in computeDeadSymbols()
986 // See if the global summary analysis computed a new resolved linkage. in thinLTOResolvePrevailingInModule()
990 auto NewLinkage = GS->second->linkage(); in thinLTOResolvePrevailingInModule()
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/third_party/gn/src/gn/
H A Drust_variables.cc59 "crate_type: [string] The type of linkage to use on a shared_library.";
61 R"(crate_type: [string] The type of linkage to use on a shared_library.
/third_party/glslang/glslang/HLSL/
H A DhlslParseHelper.h265 int addFlattenedMember(const TVariable&, const TType&, TFlattenData&, const TString& name, bool linkage,
282 void flatten(const TVariable& variable, bool linkage, bool arrayed = false);
283 int flatten(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage,
285 int flattenStruct(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage,
287 int flattenArray(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage,
323 // Finalization step: remove unused buffer blocks from linkage (we don't know until the
417 // can build the linkage correctly if position appears on both sides. Otherwise, multiple positions
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/LTO/
H A DLTO.cpp221 // Include the hash for the linkage type to reflect internalization and weak in computeLTOCacheKey()
224 GlobalValue::LinkageTypes Linkage = GS.second->linkage(); in computeLTOCacheKey()
312 GlobalValue::LinkageTypes OriginalLinkage = S->linkage(); in thinLTOResolvePrevailingGUID()
313 // Ignore local and appending linkage values since the linker in thinLTOResolvePrevailingGUID()
316 GlobalValue::isAppendingLinkage(S->linkage())) in thinLTOResolvePrevailingGUID()
347 if (S->linkage() != OriginalLinkage) in thinLTOResolvePrevailingGUID()
348 recordNewLinkage(S->modulePath(), VI.getGUID(), S->linkage()); in thinLTOResolvePrevailingGUID()
352 /// Resolve linkage for prevailing symbols in the \p Index.
383 (VarSummary->linkage() == GlobalValue::WeakODRLinkage || in isWeakObjectWithRWAccess()
384 VarSummary->linkage() in isWeakObjectWithRWAccess()
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/third_party/skia/third_party/externals/harfbuzz/src/
H A Dgen-ucd-table.py113 code.print_c(linkage='static inline')
156 code.print_c(linkage='static inline')
H A Dgen-emoji-table.py71 code.print_c(linkage='static inline')
/third_party/glslang/SPIRV/
H A DspvIR.h326 Function(Id id, Id resultType, Id functionType, Id firstParam, LinkageType linkage, const std::string& name, Module& parent);
482 __inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, LinkageType linkage, const std::string& name, Module& parent) in Function() argument
486 linkType(linkage) in Function()
503 // If importing/exporting, save the function name (without the mangled parameters) for the linkage decoration in Function()
/third_party/libbpf/include/uapi/linux/
H A Dbtf.h163 * additional information related to the variable such as its linkage.
166 __u32 linkage; member
/third_party/node/deps/v8/src/compiler/backend/
H A Dcode-generator-impl.h11 #include "src/compiler/linkage.h"
180 Linkage* linkage() const { return gen_->linkage(); } in linkage() function in v8::internal::compiler::InstructionOperandConverter
/third_party/glslang/glslang/MachineIndependent/
H A DParseContextBase.cpp267 // Add 'symbol' to the list of deferred linkage symbols, which
743 // Transfer the linkage symbols to AST nodes, preserving order. in finish()
744 TIntermAggregate* linkage = new TIntermAggregate; in finish() local
746 intermediate.addSymbolLinkageNode(linkage, **i); in finish()
747 intermediate.addSymbolLinkageNodes(linkage, getLanguage(), symbolTable); in finish()
/third_party/mesa3d/src/compiler/
H A Dshader_info.h75 bool linkage; member
/third_party/libbpf/src/
H A Dbtf.h208 enum btf_func_linkage linkage, int proto_type_id);
213 LIBBPF_API int btf__add_var(struct btf *btf, const char *name, int linkage, int type_id);

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