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/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c807 uint32_t link_mask = active_stage_mask; in dzn_graphics_pipeline_compile_shaders() local
808 while (link_mask != 0) { in dzn_graphics_pipeline_compile_shaders()
809 gl_shader_stage stage = util_last_bit(link_mask) - 1; in dzn_graphics_pipeline_compile_shaders()
810 link_mask &= ~BITFIELD_BIT(stage); in dzn_graphics_pipeline_compile_shaders()
811 gl_shader_stage prev_stage = util_last_bit(link_mask) - 1; in dzn_graphics_pipeline_compile_shaders()

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