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Searched refs:line_height (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/modules/skottie/src/text/
H A DTextValue.cpp25 const skjson::NumberValue* line_height = (*jtxt)["lh"]; in Parse() local
26 if (!font_name || !text || !text_size || !line_height) { in Parse()
38 v->fLineHeight = **line_height; in Parse()
/third_party/mesa3d/src/imgui/
H A Dimgui_draw.cpp2646 const float line_height = size; in CalcTextSizeA() local
2672 text_size.y += line_height; in CalcTextSizeA()
2705 text_size.y += line_height; in CalcTextSizeA()
2727 text_size.y += line_height; in CalcTextSizeA()
2763 const float line_height = FontSize * scale; in RenderText() local
2769 if (y + line_height < clip_rect.y && !word_wrap_enabled) in RenderText()
2770 while (y + line_height < clip_rect.y && s < text_end) in RenderText()
2774 y += line_height; in RenderText()
2787 y_end += line_height; in RenderText()
2819 y += line_height; in RenderText()
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H A Dimgui_widgets.cpp150 const float line_height = GetTextLineHeight(); in TextUnformatted() local
161 int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); in TextUnformatted()
173 pos.y += lines_skipped * line_height; in TextUnformatted()
180 ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); in TextUnformatted()
193 line_rect.Min.y += line_height; in TextUnformatted()
194 line_rect.Max.y += line_height; in TextUnformatted()
195 pos.y += line_height; in TextUnformatted()
208 pos.y += lines_skipped * line_height; in TextUnformatted()
357 const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); in BulletTextV() local
358 const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_siz in BulletTextV()
1068 const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); Bullet() local
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H A Dimgui.cpp2186 static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height) in SetCursorPosYAndSetupDummyPrevLine() argument
2193 window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. in SetCursorPosYAndSetupDummyPrevLine()
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. in SetCursorPosYAndSetupDummyPrevLine()
2751 const float line_height = ImMax(window->DC.CurrentLineSize.y, size.y); in ItemSize() local
2753 //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] in ItemSize()
2756 window->DC.CursorPos.y = (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); in ItemSize()
2761 window->DC.PrevLineSize.y = line_height; in ItemSize()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_draw.cpp3429 const float line_height = size; in CalcTextSizeA() local
3455 text_size.y += line_height; in CalcTextSizeA()
3488 text_size.y += line_height; in CalcTextSizeA()
3510 text_size.y += line_height; in CalcTextSizeA()
3548 const float line_height = FontSize * scale; in RenderText() local
3554 if (y + line_height < clip_rect.y && !word_wrap_enabled) in RenderText()
3555 while (y + line_height < clip_rect.y && s < text_end) in RenderText()
3559 y += line_height; in RenderText()
3572 y_end += line_height; in RenderText()
3606 y += line_height; in RenderText()
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H A Dimgui_widgets.cpp177 const float line_height = GetTextLineHeight(); in TextEx() local
184 int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); in TextEx()
198 pos.y += lines_skipped * line_height; in TextEx()
205 ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); in TextEx()
217 line_rect.Min.y += line_height; in TextEx()
218 line_rect.Max.y += line_height; in TextEx()
219 pos.y += line_height; in TextEx()
234 pos.y += lines_skipped * line_height; in TextEx()
1283 const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize); in Bullet() local
1284 const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); in Bullet()
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H A Dimgui.cpp2287 static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height) in SetCursorPosYAndSetupForPrevLine() argument
2297 window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. in SetCursorPosYAndSetupForPrevLine()
2298 window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. in SetCursorPosYAndSetupForPrevLine()
2306 const int row_increase = (int)((off_y / line_height) + 0.5f); in SetCursorPosYAndSetupForPrevLine()
7497 const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); in ItemSize() local
7500 //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] in ItemSize()
7504 window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line in ItemSize()
7509 window->DC.PrevLineSize.y = line_height; in ItemSize()
/third_party/glfw/deps/
H A Dnuklear.h7382 float line_height = row_height; in nk_text_calculate_text_bounds() local
7401 text_size.y += line_height; in nk_text_calculate_text_bounds()
7430 *out_offset = nk_vec2(line_width, text_size.y + line_height); in nk_text_calculate_text_bounds()
7432 text_size.y += line_height; in nk_text_calculate_text_bounds()

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