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Searched refs:lighting (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_ff.c42 uint32_t lighting : 1; member
43 uint32_t darkness : 1; /* lighting enabled but no active lights */
251 * NOTE: no lighting code is generated if there are no active lights
340 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL); in nine_ff_build_vs()
342 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp; in nine_ff_build_vs()
382 if (key->lighting || key->darkness) { in nine_ff_build_vs()
435 if (key->lighting || key->vertexblend) in nine_ff_build_vs()
780 if (key->lighting) { in nine_ff_build_vs()
1632 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()
1635 key.darkness = 0; /* |= key.lighting; */ /* XX in nine_ff_get_vs()
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/third_party/skia/src/effects/imagefilters/
H A DSkLightingImageFilter.cpp71 // lighting math in this file. Using the portable rsqrt avoids the issue. This issue appears in fast_normalize()
1846 const LightingEffect& lighting = proc.cast<LightingEffect>(); in onSetData() local
1848 fLight = lighting.light()->createGpuLight(); in onSetData()
1851 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData()
1853 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
/third_party/skia/tests/
H A DImageFilterTest.cpp137 this->addFilter("diffuse lighting", in FilterList()
139 this->addFilter("specular lighting", in FilterList()
1539 sk_sp<SkImageFilter> lighting(SkImageFilters::PointLitDiffuse( in DEF_TEST()
1541 REPORTER_ASSERT(reporter, !lighting->canComputeFastBounds()); in DEF_TEST()

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