Searched refs:lightXY (Results 1 - 1 of 1) sorted by relevance
/third_party/skia/gm/ | ||
H A D | shadowutils.cpp | 85 SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); in draw_paths() local 86 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; in draw_paths() |
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