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Searched refs:levelW (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp492 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() local
497 if (levelW <= 2 || levelH <= 2) in verifyTex2D()
502 renderTex2D(result, levelW, levelH); in verifyTex2D()
506 renderTex2D(reference, levelW, levelH); in verifyTex2D()
530 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() local
539 if (levelW <= 2 || levelH <= 2) in verifyTexCube()
544 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube()
548 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube()
645 int levelW = de::max(1, m_width >> ndx); in createTexture() local
650 levelData.setSize(levelW, level in createTexture()
692 int levelW = de::max(1, m_width >> ndx); createTexture() local
749 int levelW = de::max(1, m_width >> levelNdx); createTexture() local
807 int levelW = de::max(1, m_width >> levelNdx); createTexture() local
858 int levelW = de::max(1, m_width >> ndx); createTexture() local
908 int levelW = de::max(1, m_width >> ndx); createTexture() local
958 int levelW = de::max(1, m_width >> ndx); createTexture() local
972 int levelW = de::max(1, m_width >> ndx); createTexture() local
1026 int levelW = de::max(1, m_width >> ndx); createTexture() local
1045 int levelW = de::max(1, m_width >> ndx); createTexture() local
1101 int levelW = de::max(1, m_width >> ndx); createTexture() local
1110 int levelW = de::max(1, m_width >> ndx); createTexture() local
1158 int levelW = de::max(1, m_width >> ndx); createTexture() local
1168 int levelW = de::max(1, m_width >> ndx); createTexture() local
1339 int levelW = de::max(1, m_width >> ndx); createTexture() local
1389 int levelW = de::max(1, m_width >> ndx); createTexture() local
1447 int levelW = de::max(1, m_width >> ndx); createTexture() local
1466 int levelW = de::max(1, m_width >> ndx); createTexture() local
1526 int levelW = de::max(1, m_width >> ndx); createTexture() local
1548 int levelW = de::max(1, m_width >> ndx); createTexture() local
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H A Des2fTextureCompletenessTests.cpp293 int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx); in createTexture() local
299 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
360 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
368 glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
414 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
419 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
513 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
519 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
618 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
622 levelW in createTexture()
686 int levelW = de::max(1, m_size.x() >> levelNdx); createTexture() local
753 int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx); createTexture() local
862 int levelW = de::max(1, m_size.x() >> levelNdx); createTexture() local
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp343 int levelW = de::max(1, m_size >> ndx); in createTexture() local
347 levelData.setSize(levelW, levelW, m_depth); in createTexture()
350 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
383 int levelW = de::max(1, m_size >> ndx); in createTexture() local
387 levelData.setSize(levelW, levelW, m_depth); in createTexture()
390 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_dept in createTexture()
621 const int levelW = de::max(1, m_size >> ndx); createTexture() local
668 const int levelW = de::max(1, m_size >> ndx); createTexture() local
681 const int levelW = de::max(1, m_size >> ndx); createTexture() local
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H A Des31fShaderFramebufferFetchTests.cpp1214 int levelW = de::max(1, VIEWPORT_WIDTH >> level); in create2DTextureArrayMipMaps() local
1217 levelData.setSize(levelW, levelH, 1); in create2DTextureArrayMipMaps()
1220 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, m_transferFmt.dataType, levelData.getAccess().getDataPtr()); in create2DTextureArrayMipMaps()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureSpecificationTests.cpp303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
670 int levelW = de::max(1, m_width >> ndx); in createTexture() local
675 levelData.setSize(levelW, levelH); in createTexture()
678 glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); in createTexture()
770 int levelW in createTexture() local
809 int levelW = de::max(1, m_width >> ndx); createTexture() local
868 int levelW = de::max(1, m_width >> levelNdx); createTexture() local
985 int levelW = de::max(1, m_width >> ndx); createTexture() local
1227 int levelW = de::max(1, m_width >> ndx); createTexture() local
1241 int levelW = de::max(1, m_width >> ndx); createTexture() local
1451 int levelW = de::max(1, m_width >> ndx); createTexture() local
1466 int levelW = de::max(1, m_width >> ndx); createTexture() local
1528 int levelW = de::max(1, m_width >> ndx); createTexture() local
1537 int levelW = de::max(1, m_width >> ndx); createTexture() local
1898 int levelW = de::max(1, m_width >> ndx); createTexture() local
1997 int levelW = de::max(1, m_width >> ndx); createTexture() local
2017 int levelW = de::max(1, m_width >> ndx); createTexture() local
2141 int levelW = de::max(1, m_width >> ndx); createTexture() local
2228 int levelW = de::max(1, m_width >> ndx); createTexture() local
2269 int levelW = de::max(1, m_width >> ndx); createTexture() local
3160 const int levelW = de::max(1, m_width >> ndx); createTexture() local
3207 const int levelW = de::max(1, m_width >> ndx); createTexture() local
3255 const int levelW = de::max(1, m_width >> ndx); createTexture() local
3269 const int levelW = de::max(1, m_width >> ndx); createTexture() local
3325 const int levelW = de::max(1, m_width >> ndx); createTexture() local
3339 const int levelW = de::max(1, m_width >> ndx); createTexture() local
[all...]
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp1702 int levelW = de::max(1, width >> level);
1705 texture.allocLevel(level, storageFmt, levelW, levelH);
1720 int levelW = de::max(1, width >> level);
1724 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH);
1758 int levelW = de::max(1, width >> level);
1761 texture.allocLevel(level, storageFmt, levelW, levelH, depth);
1778 int levelW = de::max(1, width >> level);
1782 texture.allocLevel(level, storageFmt, levelW, levelH, levelD);
1800 int levelW = de::max(1, width >> level);
1803 texture.allocLevel(level, storageFmt, levelW, level
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DTextureTest.cpp3790 GLint levelW = width; in TEST_P() local
3792 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
3794 while (levelW > 1 || levelH > 1) in TEST_P()
3797 levelW = static_cast<GLint>(std::max(1.0, std::floor(width / std::pow(2, level)))); in TEST_P()
3799 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
3808 levelW = width; in TEST_P()
3810 while (levelW > 1 || levelH > 1) in TEST_P()
3812 levelW = static_cast<GLint>(std::floor(width / std::pow(2, level))); in TEST_P()

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