/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 492 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() local 497 if (levelW <= 2 || levelH <= 2) in verifyTex2D() 502 renderTex2D(result, levelW, levelH); in verifyTex2D() 506 renderTex2D(reference, levelW, levelH); in verifyTex2D() 530 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() local 539 if (levelW <= 2 || levelH <= 2) in verifyTexCube() 544 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 548 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 645 int levelW = de::max(1, m_width >> ndx); in createTexture() local 650 levelData.setSize(levelW, level in createTexture() 692 int levelW = de::max(1, m_width >> ndx); createTexture() local 749 int levelW = de::max(1, m_width >> levelNdx); createTexture() local 807 int levelW = de::max(1, m_width >> levelNdx); createTexture() local 858 int levelW = de::max(1, m_width >> ndx); createTexture() local 908 int levelW = de::max(1, m_width >> ndx); createTexture() local 958 int levelW = de::max(1, m_width >> ndx); createTexture() local 972 int levelW = de::max(1, m_width >> ndx); createTexture() local 1026 int levelW = de::max(1, m_width >> ndx); createTexture() local 1045 int levelW = de::max(1, m_width >> ndx); createTexture() local 1101 int levelW = de::max(1, m_width >> ndx); createTexture() local 1110 int levelW = de::max(1, m_width >> ndx); createTexture() local 1158 int levelW = de::max(1, m_width >> ndx); createTexture() local 1168 int levelW = de::max(1, m_width >> ndx); createTexture() local 1339 int levelW = de::max(1, m_width >> ndx); createTexture() local 1389 int levelW = de::max(1, m_width >> ndx); createTexture() local 1447 int levelW = de::max(1, m_width >> ndx); createTexture() local 1466 int levelW = de::max(1, m_width >> ndx); createTexture() local 1526 int levelW = de::max(1, m_width >> ndx); createTexture() local 1548 int levelW = de::max(1, m_width >> ndx); createTexture() local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 293 int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx); in createTexture() local 299 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 360 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 368 glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 414 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 419 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 513 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 519 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 618 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 622 levelW in createTexture() 686 int levelW = de::max(1, m_size.x() >> levelNdx); createTexture() local 753 int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx); createTexture() local 862 int levelW = de::max(1, m_size.x() >> levelNdx); createTexture() local [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 343 int levelW = de::max(1, m_size >> ndx); in createTexture() local 347 levelData.setSize(levelW, levelW, m_depth); in createTexture() 350 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture() 383 int levelW = de::max(1, m_size >> ndx); in createTexture() local 387 levelData.setSize(levelW, levelW, m_depth); in createTexture() 390 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_dept in createTexture() 621 const int levelW = de::max(1, m_size >> ndx); createTexture() local 668 const int levelW = de::max(1, m_size >> ndx); createTexture() local 681 const int levelW = de::max(1, m_size >> ndx); createTexture() local [all...] |
H A D | es31fShaderFramebufferFetchTests.cpp | 1214 int levelW = de::max(1, VIEWPORT_WIDTH >> level); in create2DTextureArrayMipMaps() local 1217 levelData.setSize(levelW, levelH, 1); in create2DTextureArrayMipMaps() 1220 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, m_transferFmt.dataType, levelData.getAccess().getDataPtr()); in create2DTextureArrayMipMaps()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 670 int levelW = de::max(1, m_width >> ndx); in createTexture() local 675 levelData.setSize(levelW, levelH); in createTexture() 678 glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); in createTexture() 770 int levelW in createTexture() local 809 int levelW = de::max(1, m_width >> ndx); createTexture() local 868 int levelW = de::max(1, m_width >> levelNdx); createTexture() local 985 int levelW = de::max(1, m_width >> ndx); createTexture() local 1227 int levelW = de::max(1, m_width >> ndx); createTexture() local 1241 int levelW = de::max(1, m_width >> ndx); createTexture() local 1451 int levelW = de::max(1, m_width >> ndx); createTexture() local 1466 int levelW = de::max(1, m_width >> ndx); createTexture() local 1528 int levelW = de::max(1, m_width >> ndx); createTexture() local 1537 int levelW = de::max(1, m_width >> ndx); createTexture() local 1898 int levelW = de::max(1, m_width >> ndx); createTexture() local 1997 int levelW = de::max(1, m_width >> ndx); createTexture() local 2017 int levelW = de::max(1, m_width >> ndx); createTexture() local 2141 int levelW = de::max(1, m_width >> ndx); createTexture() local 2228 int levelW = de::max(1, m_width >> ndx); createTexture() local 2269 int levelW = de::max(1, m_width >> ndx); createTexture() local 3160 const int levelW = de::max(1, m_width >> ndx); createTexture() local 3207 const int levelW = de::max(1, m_width >> ndx); createTexture() local 3255 const int levelW = de::max(1, m_width >> ndx); createTexture() local 3269 const int levelW = de::max(1, m_width >> ndx); createTexture() local 3325 const int levelW = de::max(1, m_width >> ndx); createTexture() local 3339 const int levelW = de::max(1, m_width >> ndx); createTexture() local [all...] |
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1702 int levelW = de::max(1, width >> level); 1705 texture.allocLevel(level, storageFmt, levelW, levelH); 1720 int levelW = de::max(1, width >> level); 1724 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH); 1758 int levelW = de::max(1, width >> level); 1761 texture.allocLevel(level, storageFmt, levelW, levelH, depth); 1778 int levelW = de::max(1, width >> level); 1782 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); 1800 int levelW = de::max(1, width >> level); 1803 texture.allocLevel(level, storageFmt, levelW, level [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureTest.cpp | 3790 GLint levelW = width; in TEST_P() local 3792 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3794 while (levelW > 1 || levelH > 1) in TEST_P() 3797 levelW = static_cast<GLint>(std::max(1.0, std::floor(width / std::pow(2, level)))); in TEST_P() 3799 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3808 levelW = width; in TEST_P() 3810 while (levelW > 1 || levelH > 1) in TEST_P() 3812 levelW = static_cast<GLint>(std::floor(width / std::pow(2, level))); in TEST_P()
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