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Searched refs:levelStep (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() local
493 float fA = float(level) * levelStep; in initTexture()
519 float levelStep = in initTexture() local
534 float fA = (float)layer * layerStep + (float)level * levelStep; in initTexture()
560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() local
570 float fA = float(level) * levelStep; in initTexture()
624 float levelStep = in initTexture() local
648 float fA = (float)layer * layerStep + float(level) * levelStep; in initTexture()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
587 float fA = float(level)*levelStep; in initTexture()
609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
619 float fA = float(level)*levelStep; in initTexture()
668 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local
681 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()
703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
711 float fA = (float)level*levelStep; in initTexture()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp891 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
901 float fA = float(level)*levelStep; in initTexture()
922 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
934 float fA = float(level)*levelStep; in initTexture()
982 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local
997 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()
1018 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
1028 float fA = (float)level*levelStep; in initTexture()
1051 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
1061 float fA = float(level)*levelStep; in initTexture()
1082 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); initTexture() local
1118 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); initTexture() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp888 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
898 float fA = float(level)*levelStep; in initTexture()
919 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
931 float fA = float(level)*levelStep; in initTexture()
979 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local
994 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()
1015 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
1025 float fA = (float)level*levelStep; in initTexture()
1048 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local
1058 float fA = float(level)*levelStep; in initTexture()
1079 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); initTexture() local
1115 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); initTexture() local
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