/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 493 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D() local 497 if (levelW <= 2 || levelH <= 2) in verifyTex2D() 502 renderTex2D(result, levelW, levelH); in verifyTex2D() 506 renderTex2D(reference, levelW, levelH); in verifyTex2D() 531 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube() local 539 if (levelW <= 2 || levelH <= 2) in verifyTexCube() 544 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 548 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 646 int levelH = de::max(1, m_height >> ndx); in createTexture() local 650 levelData.setSize(levelW, levelH); in createTexture() 693 int levelH = de::max(1, m_height >> ndx); createTexture() local 750 int levelH = de::max(1, m_height >> levelNdx); createTexture() local 808 int levelH = de::max(1, m_height >> levelNdx); createTexture() local 859 int levelH = de::max(1, m_height >> ndx); createTexture() local 909 int levelH = de::max(1, m_height >> ndx); createTexture() local 959 int levelH = de::max(1, m_height >> ndx); createTexture() local 973 int levelH = de::max(1, m_height >> ndx); createTexture() local 1027 int levelH = de::max(1, m_height >> ndx); createTexture() local 1046 int levelH = de::max(1, m_height >> ndx); createTexture() local 1102 int levelH = de::max(1, m_height >> ndx); createTexture() local 1111 int levelH = de::max(1, m_height >> ndx); createTexture() local 1159 int levelH = de::max(1, m_height >> ndx); createTexture() local 1169 int levelH = de::max(1, m_height >> ndx); createTexture() local 1340 int levelH = de::max(1, m_height >> ndx); createTexture() local 1390 int levelH = de::max(1, m_height >> ndx); createTexture() local 1448 int levelH = de::max(1, m_height >> ndx); createTexture() local 1467 int levelH = de::max(1, m_height >> ndx); createTexture() local 1527 int levelH = de::max(1, m_height >> ndx); createTexture() local 1549 int levelH = de::max(1, m_height >> ndx); createTexture() local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 294 int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> levelNdx); in createTexture() local 299 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 361 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 368 glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 415 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 419 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 514 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 519 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 619 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 623 levelH in createTexture() 687 int levelH = de::max(1, m_size.y() >> levelNdx); createTexture() local 754 int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx); createTexture() local 863 int levelH = de::max(1, m_size.y() >> levelNdx); createTexture() local [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 304 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 495 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 589 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 671 int levelH = de::max(1, m_height >> ndx); in createTexture() local 675 levelData.setSize(levelW, levelH); in createTexture() 678 glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); in createTexture() 771 int levelH in createTexture() local 810 int levelH = de::max(1, m_height >> ndx); createTexture() local 869 int levelH = de::max(1, m_height >> levelNdx); createTexture() local 986 int levelH = de::max(1, m_height >> ndx); createTexture() local 1228 int levelH = de::max(1, m_height >> ndx); createTexture() local 1242 int levelH = de::max(1, m_height >> ndx); createTexture() local 1452 int levelH = de::max(1, m_height >> ndx); createTexture() local 1467 int levelH = de::max(1, m_height >> ndx); createTexture() local 1529 int levelH = de::max(1, m_height >> ndx); createTexture() local 1538 int levelH = de::max(1, m_height >> ndx); createTexture() local 1899 int levelH = de::max(1, m_height >> ndx); createTexture() local 1998 int levelH = de::max(1, m_height >> ndx); createTexture() local 2018 int levelH = de::max(1, m_height >> ndx); createTexture() local 2142 int levelH = de::max(1, m_height >> ndx); createTexture() local 2229 int levelH = de::max(1, m_height >> ndx); createTexture() local 2270 int levelH = de::max(1, m_height >> ndx); createTexture() local 3161 const int levelH = de::max(1, m_height >> ndx); createTexture() local 3208 const int levelH = de::max(1, m_height >> ndx); createTexture() local 3256 const int levelH = de::max(1, m_height >> ndx); createTexture() local 3270 const int levelH = de::max(1, m_height >> ndx); createTexture() local 3326 const int levelH = de::max(1, m_height >> ndx); createTexture() local 3340 const int levelH = de::max(1, m_height >> ndx); createTexture() local [all...] |
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1703 int levelH = de::max(1, height >> level); 1705 texture.allocLevel(level, storageFmt, levelW, levelH); 1721 int levelH = de::max(1, height >> level); 1724 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH); 1759 int levelH = de::max(1, height >> level); 1761 texture.allocLevel(level, storageFmt, levelW, levelH, depth); 1779 int levelH = de::max(1, height >> level); 1782 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); 1801 int levelH = de::max(1, height >> level); 1803 texture.allocLevel(level, storageFmt, levelW, levelH, dept [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderFramebufferFetchTests.cpp | 1215 int levelH = de::max(1, VIEWPORT_HEIGHT >> level); in create2DTextureArrayMipMaps() local 1217 levelData.setSize(levelW, levelH, 1); in create2DTextureArrayMipMaps() 1220 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, m_transferFmt.dataType, levelData.getAccess().getDataPtr()); in create2DTextureArrayMipMaps()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureTest.cpp | 3791 GLint levelH = height; in TEST_P() local 3792 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3794 while (levelW > 1 || levelH > 1) in TEST_P() 3798 levelH = static_cast<GLint>(std::max(1.0, std::floor(height / std::pow(2, level)))); in TEST_P() 3799 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3809 levelH = height; in TEST_P() 3810 while (levelW > 1 || levelH > 1) in TEST_P() 3813 levelH = static_cast<GLint>(std::floor(height / std::pow(2, level))); in TEST_P()
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