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Searched refs:layoutPreservesOpacity (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/gradients/
H A DGrGradientShader.cpp550 uniform int layoutPreservesOpacity; // specialized in make_clamped_gradient()
559 if (!bool(layoutPreservesOpacity) && t.y < 0) { in make_clamped_gradient()
582 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_clamped_gradient() local
584 if (colorsAreOpaque && layoutPreservesOpacity) { in make_clamped_gradient()
594 "layoutPreservesOpacity", in make_clamped_gradient()
595 GrSkSLFP::Specialize<int>(layoutPreservesOpacity)); in make_clamped_gradient()
611 uniform int layoutPreservesOpacity; // specialized in make_tiled_gradient()
617 if (!bool(layoutPreservesOpacity) && t.y < 0) { in make_tiled_gradient()
651 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_tiled_gradient() local
653 if (colorsAreOpaque && layoutPreservesOpacity) { in make_tiled_gradient()
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