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Searched refs:layoutEntry (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsFragOpInteractionCase.cpp543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx);
554 case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); break;
555 case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); break;
556 case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); break;
557 case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); break;
H A DglsShaderExecUtil.cpp923 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout() local
933 layoutEntry.offset = curOffset; in computeVarLayout()
934 layoutEntry.matrixStride = 0; in computeVarLayout()
947 layoutEntry.offset = curOffset; in computeVarLayout()
948 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp1003 const ValueBufferLayout::Entry& layoutEntry = layout.entries[inputNdx]; in getVertexAttributeDescriptions() local
1017 const deUint32 offset = (deUint32)(layoutEntry.offset + layoutEntry.vecStride*vecNdx); in getVertexAttributeDescriptions()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp1003 const ValueBufferLayout::Entry& layoutEntry = layout.entries[inputNdx]; in getVertexAttributeDescriptions() local
1017 const deUint32 offset = (deUint32)(layoutEntry.offset + layoutEntry.vecStride*vecNdx); in getVertexAttributeDescriptions()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp1638 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout() local
1648 layoutEntry.offset = curOffset; in computeVarLayout()
1649 layoutEntry.matrixStride = 0; in computeVarLayout()
1662 layoutEntry.offset = curOffset; in computeVarLayout()
1663 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp1638 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout() local
1648 layoutEntry.offset = curOffset; in computeVarLayout()
1649 layoutEntry.matrixStride = 0; in computeVarLayout()
1662 layoutEntry.offset = curOffset; in computeVarLayout()
1663 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()

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