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Searched refs:layer_offset (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_meta_common.c338 uint32_t layer_offset = v3dv_layer_offset(image, mip_level, layer); in emit_image_load() local
352 load.address = v3dv_cl_address(image->mem->bo, layer_offset); in emit_image_load()
423 uint32_t layer_offset = v3dv_layer_offset(image, mip_level, layer); in emit_image_store() local
433 store.address = v3dv_cl_address(image->mem->bo, layer_offset); in emit_image_store()
480 uint32_t layer_offset, in emit_copy_layer_to_buffer_per_tile_list()
493 layer_offset < region->imageSubresource.layerCount) || in emit_copy_layer_to_buffer_per_tile_list()
494 layer_offset < image->vk.extent.depth); in emit_copy_layer_to_buffer_per_tile_list()
497 region->imageSubresource.baseArrayLayer + layer_offset : in emit_copy_layer_to_buffer_per_tile_list()
498 region->imageOffset.z + layer_offset; in emit_copy_layer_to_buffer_per_tile_list()
535 height * buffer_stride * layer_offset; in emit_copy_layer_to_buffer_per_tile_list()
476 emit_copy_layer_to_buffer_per_tile_list(struct v3dv_job *job, struct v3dv_meta_framebuffer *framebuffer, struct v3dv_buffer *buffer, struct v3dv_image *image, uint32_t layer_offset, const VkBufferImageCopy2 *region) emit_copy_layer_to_buffer_per_tile_list() argument
585 emit_resolve_image_layer_per_tile_list(struct v3dv_job *job, struct v3dv_meta_framebuffer *framebuffer, struct v3dv_image *dst, struct v3dv_image *src, uint32_t layer_offset, const VkImageResolve2 *region) emit_resolve_image_layer_per_tile_list() argument
746 emit_copy_image_layer_per_tile_list(struct v3dv_job *job, struct v3dv_meta_framebuffer *framebuffer, struct v3dv_image *dst, struct v3dv_image *src, uint32_t layer_offset, const VkImageCopy2 *region) emit_copy_image_layer_per_tile_list() argument
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H A Dv3dv_meta_clear.c1044 for (uint32_t layer_offset = 0; layer_offset < rects[i].layerCount; in emit_subpass_color_clear_rects()
1045 layer_offset++) { in emit_subpass_color_clear_rects()
1046 uint32_t layer = rects[i].baseArrayLayer + layer_offset; in emit_subpass_color_clear_rects()
1145 for (uint32_t layer_offset = 0; layer_offset < rects[i].layerCount; in emit_subpass_ds_clear_rects()
1146 layer_offset++) { in emit_subpass_ds_clear_rects()
1147 uint32_t layer = rects[i].baseArrayLayer + layer_offset; in emit_subpass_ds_clear_rects()
H A Dv3dvx_cmd_buffer.c112 uint32_t layer_offset = in cmd_buffer_render_pass_emit_load() local
118 load.address = v3dv_cl_address(image->mem->bo, layer_offset); in cmd_buffer_render_pass_emit_load()
313 uint32_t layer_offset = v3dv_layer_offset(image, in cmd_buffer_render_pass_emit_store() local
319 store.address = v3dv_cl_address(image->mem->bo, layer_offset); in cmd_buffer_render_pass_emit_store()
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_blitter.h72 unsigned layer_offset; member
77 int32_t layer_offset; member
108 if (ctx->dst.last_layer < ctx->dst.layer_offset) { in pan_blit_next_surface()
H A Dpan_blitter.c1474 ctx->dst.layer_offset = ctx->dst.cur_layer; in pan_blit_ctx_init()
1477 ctx->dst.layer_offset = info->dst.start.layer; in pan_blit_ctx_init()
1489 ctx->src.layer_offset = info->src.start.layer; in pan_blit_ctx_init()
1551 (ctx->dst.last_layer >= ctx->dst.layer_offset && in pan_blit()
1553 (ctx->dst.last_layer < ctx->dst.layer_offset && in pan_blit()
1557 int32_t layer = ctx->dst.cur_layer - ctx->dst.layer_offset; in pan_blit()
1562 src_z = ctx->src.layer_offset + layer; in pan_blit()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_surface.c153 unsigned int layer_offset = layer * surf->surf.ts_layer_stride; in etna_create_surface() local
154 assert(layer_offset < surf->surf.ts_size); in etna_create_surface()
156 surf->surf.ts_offset += layer_offset; in etna_create_surface()
157 surf->surf.ts_size -= layer_offset; in etna_create_surface()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_pbo.h57 int32_t layer_offset; member
H A Dst_pbo.c91 addr->constants.layer_offset = 0; in st_pbo_addresses_setup()
494 glsl_int_type(), "layer_offset"); in create_fs()
497 nir_ssa_def *layer_offset = nir_load_var(&b, layer_offset_var); in create_fs() local
499 src_layer = nir_iadd(&b, layer, layer_offset); in create_fs()
H A Dst_cb_readpixels.c185 addr.constants.layer_offset = surface->u.tex.first_layer; in try_pbo_readpixels()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_rcl.c67 uint32_t layer_offset = in load_general() local
72 load.address = cl_address(rsc->bo, layer_offset); in load_general()
134 uint32_t layer_offset = in store_general() local
139 store.address = cl_address(rsc->bo, layer_offset); in store_general()
/third_party/skia/third_party/externals/freetype/src/sfnt/
H A Dttcolr.c138 FT_ULong base_glyph_offset, layer_offset; in FT_LOCAL_DEF() local
176 layer_offset = FT_NEXT_ULONG( p ); in FT_LOCAL_DEF()
179 if ( layer_offset >= table_size ) in FT_LOCAL_DEF()
181 if ( colr->num_layers * LAYER_SIZE > table_size - layer_offset ) in FT_LOCAL_DEF()
245 colr->layers = (FT_Byte*)( table + layer_offset ); in FT_LOCAL_DEF()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_miptree.c38 layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer) in layer_offset() function
119 rect->offset = layer_offset(pt, level, z); in define_rect()
569 ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer); in nv30_miptree_surface_new()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cCopyImageTests.cpp3178 const GLuint layer_offset = lay * req_memory_per_layer; in prepareSrcPxls() local
3180 GLubyte* layer = ((GLubyte*)level) + layer_offset; in prepareSrcPxls()
4013 const GLuint layer_offset = layer * layer_size; in prepareSrcPxls() local
4015 GLubyte* layer_data = out_pixels + layer_offset; in prepareSrcPxls()
H A Dgl4cShaderImageLoadStoreTests.cpp7688 const GLuint layer_offset = layer_size * layer; in CreateRGBA8SourceTexture() local
7694 const GLuint line_offset = y * edge * n_components + layer_offset; in CreateRGBA8SourceTexture()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp111 " int layer_offset = layer * layer_width;\n"
113 " int face = (image_coord.x - layer_offset) / face_width;\n"
116 " int vertex = image_coord.x - layer_offset - face_offset;\n"
1680 const glw::GLuint layer_offset = layer * n_faces * n_components_per_face; in verifyResultImage() local
1684 const glw::GLuint face_offset = face * n_components_per_face + layer_offset; in verifyResultImage()

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