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Searched refs:layerIndex (Results 1 - 22 of 22) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DImageIndex.cpp68 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex) in TextureTypeToTarget() argument
74 ASSERT(layerIndex != ImageIndex::kEntireLevel); in TextureTypeToTarget()
75 return CubeFaceIndexToTextureTarget(layerIndex); in TextureTypeToTarget()
175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() argument
177 return ImageIndex(TextureType::_2DArray, levelIndex, layerIndex, 1); in Make2DArray()
180 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() argument
182 return ImageIndex(TextureType::_2DArray, levelIndex, layerIndex, numLayers); in Make2DArrayRange()
185 ImageIndex ImageIndex::Make3D(GLint levelIndex, GLint layerIndex) in Make3D() argument
187 return ImageIndex(TextureType::_3D, levelIndex, layerIndex, 1); in Make3D()
198 GLint layerIndex, in MakeFromType()
196 MakeFromType(TextureType type, GLint levelIndex, GLint layerIndex, GLint layerCount) MakeFromType() argument
211 Make2DMultisampleArray(GLint layerIndex) Make2DMultisampleArray() argument
216 Make2DMultisampleArrayRange(GLint layerIndex, GLint numLayers) Make2DMultisampleArrayRange() argument
238 ImageIndex(TextureType type, GLint levelIndex, GLint layerIndex, GLint layerCount) ImageIndex() argument
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H A DImageIndex.h51 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel);
52 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount);
53 static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel);
57 GLint layerIndex = kEntireLevel,
60 static ImageIndex Make2DMultisampleArray(GLint layerIndex = kEntireLevel);
61 static ImageIndex Make2DMultisampleArrayRange(GLint layerIndex, GLint layerCount);
75 ImageIndex(TextureType type, GLint leveIndex, GLint layerIndex, GLint layerCount);
127 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex);
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DMultiviewTest.cpp93 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures()
96 0, layerIndex); in CreateMultiviewBackingTextures()
120 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures()
123 layerIndex); in CreateMultiviewBackingTextures()
145 for (int layerIndex = 0; layerIndex < numLayer in CreateMultiviewBackingTextures()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp64 virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer,
138 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
190 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
225 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
269 virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp583 * @param layerIndex index of layer
587 void GeometryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
591 if (layerIndex == 0) in getReferenceColor()
595 else if (layerIndex == 1) in getReferenceColor()
630 * @param layerIndex index of layer
634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
638 if (layerIndex == 0) in getReferenceColor()
742 * @param layerIndex index of layer
746 void GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
750 if (layerIndex in getReferenceColor()
835 getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize) getReferenceColor() argument
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/third_party/skia/tools/gpu/vk/
H A DVkTestUtils.cpp208 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers()
210 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
216 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
295 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers()
298 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
305 (*deviceLayers)[layerIndex] in init_device_extensions_and_layers()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DRenderTargetVk.cpp45 uint32_t layerIndex, in init()
54 mLayerIndex = layerIndex; in init()
313 uint32_t layerIndex = mLayerIndex; in flushStagedUpdates() local
316 layerIndex = 0; in flushStagedUpdates()
331 !mImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates()
333 !mResolveImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates()
335 if (!image->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, framebufferLayerCount)) in flushStagedUpdates()
340 return image->flushSingleSubresourceStagedUpdates(contextVk, mLevelIndexGL, layerIndex, in flushStagedUpdates()
40 init(vk::ImageHelper *image, vk::ImageViewHelper *imageViews, vk::ImageHelper *resolveImage, vk::ImageViewHelper *resolveImageViews, gl::LevelIndex levelIndexGL, uint32_t layerIndex, uint32_t layerCount, RenderTargetTransience transience) init() argument
H A DTextureVk.cpp214 GLuint *layerIndex, in GetRenderTargetLayerCountAndIndex()
218 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()
225 ASSERT(*layerIndex == 0 && in GetRenderTargetLayerCountAndIndex()
233 *layerIndex == static_cast<GLuint>(index.cubeMapFaceIndex())); in GetRenderTargetLayerCountAndIndex()
256 ASSERT(*layerIndex == 0); in GetRenderTargetLayerCountAndIndex()
1190 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw()
1192 params.srcLayer = layerIndex + sourceBox.z; in copySubImageImplWithDraw()
1193 params.dstLayer = baseLayer + layerIndex; in copySubImageImplWithDraw()
212 GetRenderTargetLayerCountAndIndex(vk::ImageHelper *image, const gl::ImageIndex &index, GLuint *layerIndex, GLuint *layerCount, GLuint *imageLayerCount) GetRenderTargetLayerCountAndIndex() argument
1626 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; redefineLevel() local
1744 GLuint layerIndex = 0; copyBufferDataToImage() local
2375 GLuint layerIndex = 0, layerCount = 0, imageLayerCount = 0; getAttachmentRenderTarget() local
2503 getMultiLayerRenderTarget(ContextVk *contextVk, gl::LevelIndex level, GLuint layerIndex, GLuint layerCount) getMultiLayerRenderTarget() argument
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H A Dvk_helpers.cpp5381 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in clearEmulatedChannels()
5383 params.dstLayer = baseArrayLayer + layerIndex; in clearEmulatedChannels()
5647 uint32_t layerIndex, in removeSingleSubresourceStagedUpdates()
5662 if (update->isUpdateToLayers(layerIndex, layerCount)) in removeSingleSubresourceStagedUpdates()
6059 uint32_t layerIndex, in hasSubresourceDefinedContent()
6062 if (layerIndex >= kMaxContentDefinedLayerCount) in hasSubresourceDefinedContent()
6068 GetContentDefinedLayerRangeBits(layerIndex, layerCount, kMaxContentDefinedLayerCount); in hasSubresourceDefinedContent()
6074 uint32_t layerIndex, in hasSubresourceDefinedStencilContent()
5645 removeSingleSubresourceStagedUpdates(ContextVk *contextVk, gl::LevelIndex levelIndexGL, uint32_t layerIndex, uint32_t layerCount) removeSingleSubresourceStagedUpdates() argument
6058 hasSubresourceDefinedContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) const hasSubresourceDefinedContent() argument
6073 hasSubresourceDefinedStencilContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) const hasSubresourceDefinedStencilContent() argument
6089 invalidateSubresourceContent(ContextVk *contextVk, gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) invalidateSubresourceContent() argument
6109 invalidateSubresourceStencilContent(ContextVk *contextVk, gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) invalidateSubresourceStencilContent() argument
6128 restoreSubresourceContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) restoreSubresourceContent() argument
6140 restoreSubresourceStencilContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount) restoreSubresourceStencilContent() argument
7708 isUpdateToLayers(uint32_t layerIndex, uint32_t layerCount) const isUpdateToLayers() argument
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H A Dvk_helpers.h1764 uint32_t layerIndex,
2020 uint32_t layerIndex,
2023 uint32_t layerIndex,
2027 uint32_t layerIndex,
2031 uint32_t layerIndex,
2033 void restoreSubresourceContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount);
2035 uint32_t layerIndex,
2071 uint32_t layerIndex; member
2111 bool isUpdateToLayers(uint32_t layerIndex, uint32_t layerCount) const;
H A DRenderTargetVk.h60 uint32_t layerIndex,
H A DTextureVk.h455 GLuint layerIndex,
H A DFramebufferVk.cpp1276 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit() local
1284 &depthView.get(), levelIndex, 1, layerIndex, 1, in blit()
1292 &stencilView.get(), levelIndex, 1, layerIndex, 1, in blit()
H A DUtilsVk.cpp3250 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve() local
3256 &depthView.get(), levelIndex, 1, layerIndex, 1, gl::SrgbWriteControlMode::Default)); in unresolve()
3264 &stencilView.get(), levelIndex, 1, layerIndex, 1, in unresolve()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DSubresourceStorage.h192 bool& LayerCompressed(uint32_t aspectIndex, uint32_t layerIndex);
193 bool LayerCompressed(uint32_t aspectIndex, uint32_t layerIndex) const;
448 for (uint32_t layerIndex = 0; layerIndex < aspectCount * mArrayLayerCount;
449 layerIndex++) {
450 mLayerCompressed[layerIndex] = true;
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp463 Short4 layerIndex = computeLayerIndex(a, mipmap); in sampleQuad2D() local
467 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
476 Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
477 Vector4s c10 = sampleTexel(uuuu1, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
478 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
479 Vector4s c11 = sampleTexel(uuuu1, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
919 Int4 layerIndex = computeLayerIndex(a, mipmap, function); in sampleFloat2D() local
924 layerIndex *= Int4(6); in sampleFloat2D()
927 z = state.isCube() ? face : layerIndex; in sampleFloat2D()
931 z += layerIndex; in sampleFloat2D()
1320 computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4 &layerIndex, Vector4i &offset, const Int4 &sample, const Pointer<Byte> &mipmap, SamplerFunction function) computeIndices() argument
1725 sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, const Short4 &layerIndex, Vector4i &offset, const Int4 &sample, Pointer<Byte> &mipmap, Pointer<Byte> buffer, SamplerFunction function) sampleTexel() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassDepthStencilResolveTests.cpp1101 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local
1117 << ", layer: " << layerIndex << ") is outside of render area but depth value is: " in verifyDepth()
1130 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyDepth()
1165 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local
1178 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
1191 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassDepthStencilResolveTests.cpp1101 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local
1117 << ", layer: " << layerIndex << ") is outside of render area but depth value is: " in verifyDepth()
1130 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyDepth()
1165 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local
1178 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
1191 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DImageTest.cpp739 void verifyResults2DArray(GLTexture &texture, const GLubyte data[4], uint32_t layerIndex = 0) in verifyResults2DArray()
742 glUniform1ui(m2DArrayTextureLayerUniformLocation, layerIndex); in verifyResults2DArray()
2757 for (uint32_t layerIndex = 0; layerIndex < kLayerCount; ++layerIndex) in TEST_P()
2759 verifyResults2DArray(ahbTexture, kExpectedColor + 4 * layerIndex, layerIndex); in TEST_P()
H A DRobustResourceInitTest.cpp2129 for (GLsizei layerIndex = 0; layerIndex < kLayers; ++layerIndex) in TEST_P()
2134 layerIndex); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV() local
74 desc.Texture2DArray.FirstArraySlice <= static_cast<UINT>(layerIndex) && in ImageIndexConflictsWithSRV()
75 static_cast<UINT>(layerIndex) < maxSlice; in ImageIndexConflictsWithSRV()
119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local
127 .contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV()
132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local
139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DTextureD3D.cpp3174 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i);
3176 setImageImpl(context, layerIndex, type, unpack, unpackBuffer, pixels, layerOffset));
3208 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer);
3209 ANGLE_TRY(TextureD3D::subImage(context, layerIndex, layerArea, format, type, unpack,
3242 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i);
3243 ANGLE_TRY(setCompressedImageImpl(context, layerIndex, unpack, pixels, layerOffset));
3274 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer);
3275 ANGLE_TRY(TextureD3D::subImageCompressed(context, layerIndex, layerArea, format, unpack,
3277 ANGLE_TRY(commitRegion(context, layerIndex, layerArea));

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