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Help
Searched
refs:last_used_fence
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_residency.cpp
46
if (bo->
last_used_fence
> completed_fence ||
in evict_aged_allocations()
81
if (bo->
last_used_fence
> target_fence || current_usage < target_budget) {
in evict_to_fence_or_budget()
158
} else if (base_bo->
last_used_fence
!= pending_fence_value) {
in d3d12_process_batch_residency()
164
base_bo->
last_used_fence
= pending_fence_value;
in d3d12_process_batch_residency()
192
bool anything_to_wait_for = oldest_resident_bo->
last_used_fence
< pending_fence_value;
in d3d12_process_batch_residency()
232
evict_to_fence_or_budget(screen, oldest_resident_bo->
last_used_fence
, mem_info.usage + size_to_make_resident, mem_info.budget);
in d3d12_process_batch_residency()
H
A
D
d3d12_bufmgr.h
60
uint64_t
last_used_fence
;
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