Searched refs:lastLevel (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_gen_mipmap.c | 56 uint lastLevel, first_layer, last_layer; in st_generate_mipmap() local 69 lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1; in st_generate_mipmap() 72 lastLevel += texObj->Attrib.MinLevel; in st_generate_mipmap() 74 if (lastLevel == 0) in st_generate_mipmap() 81 * lastLevel here, since it won't get done in st_finalize_texture(). in st_generate_mipmap() 83 texObj->lastLevel = lastLevel; in st_generate_mipmap() 93 _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel); in st_generate_mipmap() 114 assert(pt->last_level >= lastLevel); in st_generate_mipmap() 139 lastLevel, first_laye in st_generate_mipmap() [all...] |
H A D | st_cb_texture.c | 827 GLuint lastLevel, width, height, depth; in guess_and_alloc_texture() local 875 /* Guess a reasonable value for lastLevel. With OpenGL we have no in guess_and_alloc_texture() 883 lastLevel = _mesa_get_tex_max_num_levels(stObj->Target, in guess_and_alloc_texture() 888 lastLevel = 0; in guess_and_alloc_texture() 902 lastLevel, in guess_and_alloc_texture() 910 stObj->lastLevel = lastLevel; in guess_and_alloc_texture() 999 0, /* lastLevel */ in st_AllocTextureImageBuffer() 2920 tObj->lastLevel = tObj->_MaxLevel; in st_finalize_texture() 2922 tObj->lastLevel in st_finalize_texture() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | mtypes.h | 978 /* The texture must include at levels [0..lastLevel] once validated: 980 GLuint lastLevel; member
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