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Searched refs:kMinNumPixelsToTriangulate (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/bench/graphite/
H A DIntersectionTreeBench.cpp141 constexpr static float kMinNumPixelsToTriangulate = 256 * 256;
142 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) {
/third_party/skia/src/gpu/ops/
H A DTessellationPathRenderer.cpp46 constexpr static float kMinNumPixelsToTriangulate = 256 * 256; in make_non_convex_fill_op() local
47 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_non_convex_fill_op()

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