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Searched refs:is_tab_stop (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.cpp2899 const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; in FocusableItemRegister() local
2901 if (is_tab_stop) in FocusableItemRegister()
2907 window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. in FocusableItemRegister()
2911 if (is_tab_stop && window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent) in FocusableItemRegister()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp3305 const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; in ItemInputable() local
3306 if (is_tab_stop) in ItemInputable()
3318 g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. in ItemInputable()
3324 if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop) in ItemInputable()

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