/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 80 void prepareProgram(Utils::program** programs, bool is_separable); 86 bool testProgram(Utils::program** programs, bool is_separable, const glw::GLuint test_cases[][5], 584 * @param is_separable Select if monolithic or separable programs should be prepared 586 void UniformPreservationTest::prepareProgram(Utils::program** programs, bool is_separable) in prepareProgram() argument 605 if (false == is_separable) in prepareProgram() 769 * @param is_separable Selects if monolithic or separable programs should be used 775 bool UniformPreservationTest::testProgram(Utils::program** programs, bool is_separable, in testProgram() argument 779 if (false == is_separable) in testProgram()
|
H A D | glcViewportArrayTests.hpp | 145 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
H A D | glcViewportArrayTests.cpp | 313 * @param is_separable Selects if monolithis or separable program should be built. Defaults to false 318 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() 384 if (true == is_separable) in build() 315 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
|
/third_party/mesa3d/src/gallium/drivers/virgl/ |
H A D | virgl_tgsi.c | 62 bool is_separable; member 190 if (vtctx->is_separable) { in virgl_tgsi_transform_prolog() 431 bool is_separable) in virgl_tgsi_transform() 445 transform.is_separable = is_separable && (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_SSO); in virgl_tgsi_transform() 430 virgl_tgsi_transform(struct virgl_screen *vscreen, const struct tgsi_token *tokens_in, bool is_separable) virgl_tgsi_transform() argument
|
H A D | virgl_context.h | 131 bool is_separable);
|
H A D | virgl_context.c | 685 bool is_separable = false; in virgl_shader_encoder() local 696 is_separable = s->info.separate_shader && !s->info.internal; in virgl_shader_encoder() 702 new_tokens = virgl_tgsi_transform((struct virgl_screen *)vctx->base.screen, tokens, is_separable); in virgl_shader_encoder()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShadingLanguage420PackTests.hpp | 269 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false); 274 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
H A D | gl4cShaderSubroutineTests.hpp | 93 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
H A D | gl4cEnhancedLayoutsTests.hpp | 760 bool is_separable); 764 const std::string& vertex_shader, bool is_separable);
|
H A D | gl4cShadingLanguage420PackTests.cpp | 17939 * @param is_separable Selects if monolithis or separable program should be built. Defaults to false 17944 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() 17954 vertex_shader, varying_names, n_varying_names, is_separable); in build() 17967 * @param is_separable Selects if monolithis or separable program should be built. Defaults to false 17972 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() 18038 if (true == is_separable) in build() 17941 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument 17969 build(const shaderSource& compute_shader, const shaderSource& fragment_shader, const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader, const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
|
H A D | gl4cShaderSubroutineTests.cpp | 244 * @param is_separable Selects if monolithis or separable program should be built. Defaults to false 249 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() 315 if (true == is_separable) in build() 246 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
|
H A D | gl4cEnhancedLayoutsTests.cpp | 2708 * @param is_separable Selects if monolithic or separable program should be built. Defaults to false 2713 const NameVector& captured_varyings, bool capture_interleaved, bool is_separable) in Init() 2740 if (true == is_separable) in Init() 2766 * @param is_separable Selects if monolithic or separable program should be built. Defaults to false 2771 bool is_separable) in Init() 2776 vertex_shader, captured_varying, true, is_separable); in Init() 5792 vertex_shader, captured_varyings, true, false /* is_separable */); in test() 7637 vertex_shader, false /* is_separable */); in test() 7709 "" /* tess_eval_shader */, "" /* vertex_shader */, false /* is_separable */); in test() 7809 program_fs.Init("" /*cs*/, fs, "" /*gs*/, "" /*tcs*/, "" /*tes*/, "" /*vs*/, true /* is_separable */); in test() 2710 Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, const std::string& tessellation_control_shader, const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, const NameVector& captured_varyings, bool capture_interleaved, bool is_separable) Init() argument 2768 Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, const std::string& tessellation_control_shader, const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, bool is_separable) Init() argument [all...] |