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Searched refs:is_ngg_passthrough (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.h254 bool is_ngg_passthrough; member
H A Dradv_pipeline.c150 return shader->info.is_ngg_passthrough; in radv_pipeline_has_ngg_passthrough()
3457 stages[es_stage].info.is_ngg_passthrough = stages[es_stage].info.is_ngg_passthrough && in radv_determine_ngg_settings()
3522 stages[MESA_SHADER_TESS_EVAL].info.is_ngg_passthrough = true; in radv_fill_shader_info_ngg()
3524 stages[MESA_SHADER_VERTEX].info.is_ngg_passthrough = true; in radv_fill_shader_info_ngg()
H A Dradv_shader.c1339 info->has_ngg_early_prim_export, info->is_ngg_passthrough, export_prim_id, in radv_lower_ngg()
1844 bool need_gs_vtx_offset2 = !info->is_ngg_passthrough || info->gs.vertices_in >= 3; in radv_postprocess_config()
H A Dradv_nir_to_llvm.c1411 if (!info->is_ngg_passthrough) in ac_translate_nir_to_llvm()

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