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Searched refs:is_newer_better (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/ops/
H A DTriangulatingPathRenderer.cpp72 bool is_newer_better(SkData* incumbent, SkData* challenger) { in is_newer_better() function
329 auto [tmpV, tmpD] = threadSafeCache->addVertsWithData(key, fVertexData, is_newer_better); in createNonAAMesh()
467 // If some other thread created and cached its own triangulation, the 'is_newer_better'
472 is_newer_better);

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