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Searched refs:is_head_sentinel (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlist.h113 bool is_head_sentinel() const;
257 inline bool exec_node::is_head_sentinel() const in is_head_sentinel() function in exec_node
H A Dast.h368 this->array_dimensions.get_tail_raw()->prev->is_head_sentinel(); in is_single_dimension()
H A Dast_to_hir.cpp2405 !node->is_head_sentinel(); node = node->prev) { in process_array_type()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_cfg.h442 !__scan_inst->is_head_sentinel(); \
H A Dbrw_vec4_reg_allocate.cpp280 !prev_inst->is_head_sentinel(); in can_use_scratch_for_source()
H A Dbrw_shader.cpp1203 if (!this->is_head_sentinel()) in insert_after()
H A Dbrw_schedule_instructions.cpp1113 while (!prev->is_head_sentinel()) { in add_barrier_deps()
H A Dbrw_fs.cpp2851 if (load_payload->is_head_sentinel() ||
2920 if (lp->is_head_sentinel() || lp->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
3066 !prev->is_head_sentinel() && prev->opcode == BRW_OPCODE_HALT;

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