/third_party/skia/third_party/externals/spirv-tools/source/val/ |
H A D | validate_scopes.cpp | 46 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local 48 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope() 55 if (!is_const_int32) { in ValidateScope() 71 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope() 82 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local 84 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope() 90 if (!is_const_int32) { in ValidateExecutionScope() 190 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local 192 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope() 198 if (!is_const_int32) { in ValidateMemoryScope() [all...] |
H A D | validate_memory_semantics.cpp | 32 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local 34 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics() 42 if (!is_const_int32) { in ValidateMemorySemantics()
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H A D | validate_misc.cpp | 50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local 52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock() 53 if (is_const_int32 && value != SpvScopeSubgroup && value != SpvScopeDevice) { in ValidateShaderClock()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/ |
H A D | validate_scopes.cpp | 46 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local 48 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope() 55 if (!is_const_int32) { in ValidateScope() 71 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope() 82 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local 84 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope() 90 if (!is_const_int32) { in ValidateExecutionScope() 190 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local 192 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope() 198 if (!is_const_int32) { in ValidateMemoryScope() [all...] |
H A D | validate_memory_semantics.cpp | 32 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local 34 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics() 42 if (!is_const_int32) { in ValidateMemorySemantics()
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H A D | validate_misc.cpp | 50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local 52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock() 53 if (is_const_int32 && value != SpvScopeSubgroup && value != SpvScopeDevice) { in ValidateShaderClock()
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/third_party/spirv-tools/source/val/ |
H A D | validate_scopes.cpp | 45 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local 47 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope() 54 if (!is_const_int32) { in ValidateScope() 70 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope() 81 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local 83 std::tie(is_int32, is_const_int32, tmp_value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope() 89 if (!is_const_int32) { in ValidateExecutionScope() 193 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local 195 std::tie(is_int32, is_const_int32, tmp_value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope() 201 if (!is_const_int32) { in ValidateMemoryScope() [all...] |
H A D | validate_misc.cpp | 50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local 52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock() 53 if (is_const_int32 && spv::Scope(value) != spv::Scope::Subgroup && in ValidateShaderClock()
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H A D | validate_memory_semantics.cpp | 31 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local 33 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics() 41 if (!is_const_int32) { in ValidateMemorySemantics()
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