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Searched refs:is_all_spilled (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/compiler/
H A Daco_spill.cpp705 bool is_all_spilled = true; in init_live_in_vars() local
709 is_all_spilled &= phi->operands[i].isTemp() && in init_live_in_vars()
713 if (is_all_spilled) { in init_live_in_vars()

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