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Searched refs:is_accumulate (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp491 bool is_accumulate = (flags & D3D12_TRANSITION_FLAG_ACCUMULATE_STATE) != 0; in d3d12_transition_subresources_state() local
493 if (is_whole_resource && is_accumulate) { in d3d12_transition_subresources_state()
507 if (is_accumulate) in d3d12_transition_subresources_state()
516 if (is_accumulate) in d3d12_transition_subresources_state()

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