Searched refs:isSkSL (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.cpp | 147 bool isSkSL) { in storeShadersInCache() 157 sk_sp<SkData> data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kSPIRV_Tag, in storeShadersInCache() 271 bool isSkSL = false; in finalize() local 277 isSkSL = true; in finalize() 279 this->storeShadersInCache(shaders, inputs, isSkSL); in finalize() 145 storeShadersInCache(const SkSL::String shaders[], const SkSL::Program::Inputs inputs[], bool isSkSL) storeShadersInCache() argument
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H A D | GrVkPipelineStateBuilder.h | 58 bool isSkSL);
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 160 const SkSL::String shaders[], bool isSkSL, in storeShaderInCache() 202 auto data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kGLSL_Tag, in storeShaderInCache() 472 bool isSkSL = false; in finalize() local 478 isSkSL = true; in finalize() 480 this->storeShaderInCache(inputs, programID, glsl, isSkSL, &settings); in finalize() 159 storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, const SkSL::String shaders[], bool isSkSL, SkSL::Program::Settings* settings) storeShaderInCache() argument
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H A D | GrGLProgramBuilder.h | 74 const SkSL::String shaders[], bool isSkSL,
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlPipelineStateBuilder.h | 68 SkSL::Program::Settings*, sk_sp<SkData>, bool isSkSL);
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