/third_party/mesa3d/src/nouveau/codegen/ |
H A D | nv50_ir_lowering_gm107.cpp | 147 if (i->tex.target.isShadow()) in handleManualTXD() 192 if (i->tex.target.isShadow()) in handleManualTXD()
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H A D | nv50_ir_from_nir.cpp | 81 TexTarget convert(glsl_sampler_dim, bool isArray, bool isShadow); 2918 if (isArray && !isShadow) \ 2920 else if (!isArray && isShadow) \ 2922 else if (isArray && isShadow) \ 2928 Converter::convert(glsl_sampler_dim dim, bool isArray, bool isShadow) 2941 if (isShadow) 3093 if (!target.isShadow())
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H A D | nv50_ir_emit_gv100.cpp | 1252 emitField(78, 1, insn->tex.target.isShadow()); // .DC in emitTEX() 1319 emitField(78, 1, insn->tex.target.isShadow()); in emitTLD4()
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H A D | nv50_ir_lowering_nv50.cpp | 780 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX() 823 if (i->tex.target.isShadow()) in handleTEX() 859 i->tex.target = i->tex.target.isShadow() ? in handleTEX()
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H A D | nv50_ir_lowering_nvc0.cpp | 1122 if (i->tex.target.isShadow()) in handleTEX() 1235 if (i->tex.target.isShadow()) { in handleManualTXD() 1268 if (i->tex.target.isShadow()) in handleManualTXD() 1323 txd->tex.target.isShadow()) in handleTXD()
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H A D | nv50_ir.h | 1021 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function in nv50_ir::TexInstruction::Target
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H A D | nv50_ir_emit_gm107.cpp | 2915 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTEX() 2950 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTEXS() 3014 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTLD4()
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H A D | nv50_ir_emit_nv50.cpp | 1722 if (i->tex.target.isShadow()) in emitTEX()
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H A D | nv50_ir_from_tgsi.cpp | 2353 else if (tgt.isShadow()) in handleTEX() 2400 if (tgsi.getOpcode() == TGSI_OPCODE_TG4 && !tgt.isShadow()) in handleTEX()
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H A D | nv50_ir_emit_gk110.cpp | 1373 if (i->tex.target.isShadow()) in emitTEX()
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H A D | nv50_ir_emit_nvc0.cpp | 1376 if (i->tex.target.isShadow()) in emitTEX()
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/third_party/glslang/glslang/HLSL/ |
H A D | hlslGrammar.cpp | 1241 bool isShadow = false; in acceptSamplerTypeDX9() local 1259 sampler.set(txType.getBasicType(), dim, false, isShadow, false); in acceptSamplerTypeDX9() 1286 bool isShadow = false; in acceptSamplerType() local 1295 case EHTokSamplerComparisonState: isShadow = true; break; in acceptSamplerType() 1305 sampler.setPureSampler(isShadow); in acceptSamplerType()
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H A D | hlslParseHelper.cpp | 4305 if (! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods() 4556 if (cmpValues > 0 && ! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods() 4628 if (! argSamp->getType().getSampler().isShadow()) in decomposeSampleMethods()
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | SymbolTable.cpp | 100 if (sampler.isShadow()) in buildMangledName()
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H A D | ParseHelper.cpp | 2329 if (s.is2D() && s.isArrayed() && s.isShadow()) { in builtInOpCheck() 2349 if (s.is2D() && s.isArrayed() && s.isShadow() && in builtInOpCheck()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 1254 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local 1255 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources() 1256 bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources() 1263 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0); in initShaderSources() 1264 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() 1281 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources() 1282 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources() 1283 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources() 1284 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources() 1285 case TEXTURETYPE_1D: samplerType = isShadow in initShaderSources() [all...] |
H A D | vktShaderRenderTextureGatherTests.cpp | 1812 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local 1815 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow); in genGatherPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 1253 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local 1254 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources() 1255 bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources() 1262 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0); in initShaderSources() 1263 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() 1280 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources() 1281 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources() 1282 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources() 1283 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources() 1284 case TEXTURETYPE_1D: samplerType = isShadow in initShaderSources() [all...] |
H A D | vktShaderRenderTextureGatherTests.cpp | 1824 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local 1827 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow); in genGatherPrograms()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local 750 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources() 754 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources() 769 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources() 770 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources() 771 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources() 772 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources() 901 if (isShadow) in initShaderSources()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureGatherTests.cpp | 1239 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local 1244 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow) in genProgramSources()
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/third_party/glslang/glslang/Include/ |
H A D | Types.h | 127 bool isShadow() const { return shadow; } in isShadow() function
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/third_party/glslang/SPIRV/ |
H A D | GlslangToSpv.cpp | 4506 sampler.isShadow(), sampler.isArrayed(), sampler.isMultiSample(), in convertGlslangToSpvType() 6085 bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.isArrayed() && sampler.isShadow(); in createImageTextureFunctionCall()
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