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Help
Searched
refs:isMesh
(Results
1 - 25
of
38
) sorted by relevance
1
2
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/
H
A
D
vktSubgroupsArithmeticTests.cpp
352
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
354
const bool
isMesh
= false;
in test()
local
356
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
358
if (isCompute ||
isMesh
)
in test()
376
if (
isMesh
)
in test()
H
A
D
vktSubgroupsBallotMasksTests.cpp
302
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
304
const bool
isMesh
= false;
in test()
local
306
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
308
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBallotOtherTests.cpp
375
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
377
const bool
isMesh
= false;
in test()
local
379
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
381
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBallotTests.cpp
878
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
880
const bool
isMesh
= false;
in test()
local
882
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
884
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBuiltinMaskVarTests.cpp
1292
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
1294
const bool
isMesh
= false;
in test()
local
1296
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
1298
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsClusteredTests.cpp
280
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
282
const bool
isMesh
= false;
in test()
local
284
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
286
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsQuadTests.cpp
307
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
309
const bool
isMesh
= false;
in test()
local
311
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
313
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsShapeTests.cpp
315
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
317
const bool
isMesh
= false;
in test()
local
319
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
321
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsSizeControlTests.cpp
682
const bool
isMesh
= ((caseDef.shaderStage & VK_SHADER_STAGE_MESH_BIT_EXT) != 0u);
in test()
local
685
DE_ASSERT(
isMesh
!= isTask);
in test()
691
const auto& maxWorkGroupSize = (
isMesh
? meshProperties.maxMeshWorkGroupSize : meshProperties.maxTaskWorkGroupSize);
in test()
692
const auto& maxInvocations = (
isMesh
? meshProperties.maxMeshWorkGroupInvocations : meshProperties.maxTaskWorkGroupInvocations);
in test()
904
const auto
isMesh
= ((caseDef.shaderStage & VK_SHADER_STAGE_MESH_BIT_EXT) != 0u);
in testRequireSubgroupSize()
local
907
DE_ASSERT(
isMesh
!= isTask);
in testRequireSubgroupSize()
914
const auto& maxWorkGroupSize = (
isMesh
? meshProperties.maxMeshWorkGroupSize : meshProperties.maxTaskWorkGroupSize);
in testRequireSubgroupSize()
915
const auto& maxInvocations = (
isMesh
? meshProperties.maxMeshWorkGroupInvocations : meshProperties.maxTaskWorkGroupInvocations);
in testRequireSubgroupSize()
H
A
D
vktSubgroupsBallotBroadcastTests.cpp
380
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
382
const bool
isMesh
= false;
in test()
local
385
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
387
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsShuffleTests.cpp
374
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
376
const bool
isMesh
= false;
in test()
local
378
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
380
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsVoteTests.cpp
417
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
419
const bool
isMesh
= false;
in test()
local
421
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
423
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBasicTests.cpp
1775
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in initPrograms()
local
1777
const bool
isMesh
= false;
in initPrograms()
local
1780
if (isComp ||
isMesh
)
in initPrograms()
1923
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
1925
const bool
isMesh
= false;
in test()
local
1927
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
1929
if (isCompute ||
isMesh
)
in test()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/subgroups/
H
A
D
vktSubgroupsArithmeticTests.cpp
334
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
336
const bool
isMesh
= false;
in test()
local
338
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
340
if (isCompute ||
isMesh
)
in test()
358
if (
isMesh
)
in test()
H
A
D
vktSubgroupsBallotBroadcastTests.cpp
362
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
364
const bool
isMesh
= false;
in test()
local
367
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
369
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBallotMasksTests.cpp
302
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
304
const bool
isMesh
= false;
in test()
local
306
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
308
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBallotOtherTests.cpp
375
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
377
const bool
isMesh
= false;
in test()
local
379
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
381
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBallotTests.cpp
878
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
880
const bool
isMesh
= false;
in test()
local
882
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
884
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsBuiltinMaskVarTests.cpp
1292
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
1294
const bool
isMesh
= false;
in test()
local
1296
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
1298
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsClusteredTests.cpp
262
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
264
const bool
isMesh
= false;
in test()
local
266
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
268
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsQuadTests.cpp
289
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
291
const bool
isMesh
= false;
in test()
local
293
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
295
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsShapeTests.cpp
315
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
317
const bool
isMesh
= false;
in test()
local
319
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
321
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsSizeControlTests.cpp
683
const bool
isMesh
= ((caseDef.shaderStage & VK_SHADER_STAGE_MESH_BIT_EXT) != 0u);
in test()
local
686
DE_ASSERT(
isMesh
!= isTask);
in test()
692
const auto& maxWorkGroupSize = (
isMesh
? meshProperties.maxMeshWorkGroupSize : meshProperties.maxTaskWorkGroupSize);
in test()
693
const auto& maxInvocations = (
isMesh
? meshProperties.maxMeshWorkGroupInvocations : meshProperties.maxTaskWorkGroupInvocations);
in test()
900
const auto
isMesh
= ((caseDef.shaderStage & VK_SHADER_STAGE_MESH_BIT_EXT) != 0u);
in testRequireSubgroupSize()
local
903
DE_ASSERT(
isMesh
!= isTask);
in testRequireSubgroupSize()
910
const auto& maxWorkGroupSize = (
isMesh
? meshProperties.maxMeshWorkGroupSize : meshProperties.maxTaskWorkGroupSize);
in testRequireSubgroupSize()
911
const auto& maxInvocations = (
isMesh
? meshProperties.maxMeshWorkGroupInvocations : meshProperties.maxTaskWorkGroupInvocations);
in testRequireSubgroupSize()
H
A
D
vktSubgroupsShuffleTests.cpp
356
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
358
const bool
isMesh
= false;
in test()
local
360
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
362
if (isCompute ||
isMesh
)
in test()
H
A
D
vktSubgroupsVoteTests.cpp
417
const bool
isMesh
= isAllMeshShadingStages(caseDef.shaderStage);
in test()
local
419
const bool
isMesh
= false;
in test()
local
421
DE_ASSERT(!(isCompute &&
isMesh
));
in test()
423
if (isCompute ||
isMesh
)
in test()
Completed in 31 milliseconds
1
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