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Searched refs:isDynamicLoop (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp222 ShaderReturnCase* makeReturnInLoopCase (Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase() argument
256 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase()
404 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init()
410 string name = string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + getReturnModeName((ReturnMode)returnMode) + (isFragment ? "_fragment" : "_vertex"); in init()
412 addChild(makeReturnInLoopCase(m_context, name.c_str(), description.c_str(), isDynamicLoop != 0, (ReturnMode)returnMode, isFragment == 0)); in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp247 ShaderReturnCase* makeReturnInLoopCase (Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase() argument
281 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase()
291 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode), isDynamicLoop ? REQUIRE_DYNAMIC_LOOPS : 0); in makeReturnInLoopCase()
420 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init()
426 string name = string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + getReturnModeName((ReturnMode)returnMode) + (isFragment ? "_fragment" : "_vertex"); in init()
428 addChild(makeReturnInLoopCase(m_context, name.c_str(), description.c_str(), isDynamicLoop != 0, (ReturnMode)returnMode, isFragment == 0)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderReturnTests.cpp231 de::MovePtr<ShaderReturnCase> makeReturnInLoopCase (tcu::TestContext& context, const std::string& name, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase() argument
265 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase()
424 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init()
430 std::string name = std::string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + getReturnModeName((ReturnMode)returnMode) + (isFragment ? "_fragment" : "_vertex"); in init()
431 de::MovePtr<ShaderReturnCase> testCase (makeReturnInLoopCase(m_testCtx, name, isDynamicLoop != 0, (ReturnMode)returnMode, isFragment == 0)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderReturnTests.cpp233 de::MovePtr<ShaderReturnCase> makeReturnInLoopCase (tcu::TestContext& context, const std::string& name, const std::string& description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase() argument
267 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase()
436 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init()
442 std::string name = std::string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + getReturnModeName((ReturnMode)returnMode) + (isFragment ? "_fragment" : "_vertex"); in init()
444 de::MovePtr<ShaderReturnCase> testCase (makeReturnInLoopCase(m_testCtx, name, description, isDynamicLoop != 0, (ReturnMode)returnMode, isFragment == 0)); in init()

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