/third_party/mesa3d/src/compiler/glsl/ |
H A D | ir_set_program_inouts.cpp | 75 return var->data.mode == ir_var_shader_in || in is_shader_inout() 112 if (var->data.mode == ir_var_shader_in) { in mark() 154 var->data.mode == ir_var_shader_in && type->is_array()) { in mark_whole_variable() 159 var->data.mode == ir_var_shader_in) { in mark_whole_variable() 171 var->data.mode == ir_var_shader_in && !var->data.patch) { in mark_whole_variable() 177 var->data.mode == ir_var_shader_in) in mark_whole_variable() 218 var->data.mode == ir_var_shader_in) { in try_mark_partial_variable() 228 var->data.mode == ir_var_shader_in) { in try_mark_partial_variable() 240 var->data.mode == ir_var_shader_in && !var->data.patch) { in try_mark_partial_variable() 310 var->data.mode != ir_var_shader_in) { in try_mark_partial_variable() 108 assert(idx < VARYING_SLOT_MAX); bitfield = BITFIELD64_BIT(idx); } if (var->data.mode == ir_var_shader_in) mark() argument [all...] |
H A D | link_varyings.cpp | 54 (var->data.mode == ir_var_shader_in && in get_varying_type() 299 if (var->data.mode == ir_var_shader_in) in compute_variable_location_slot() 379 var->data.mode == ir_var_shader_in ? "in" : "out", in check_location_aliasing() 389 var->data.mode == ir_var_shader_in ? "in" : "out", in check_location_aliasing() 413 var->data.mode == ir_var_shader_in ? in check_location_aliasing() 425 var->data.mode == ir_var_shader_in ? in check_location_aliasing() 437 var->data.mode == ir_var_shader_in ? in check_location_aliasing() 451 var->data.mode == ir_var_shader_in ? in check_location_aliasing() 510 assert(var->data.mode == ir_var_shader_in); in validate_explicit_variable_location() 580 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_ou in validate_first_and_last_interface_explicit_locations() [all...] |
H A D | link_interface_blocks.cpp | 333 case ir_var_shader_in: in validate_intrastage_interface_blocks() 405 ir_var_shader_in); in validate_interstage_inout_blocks() 474 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in) in validate_interstage_inout_blocks()
|
H A D | lower_distance.cpp | 152 } else if (ir->data.mode == ir_var_shader_in) { in visit() 177 assert((ir->data.mode == ir_var_shader_in && in visit() 194 assert((ir->data.mode == ir_var_shader_in && in visit() 623 } else if (ir->data.mode == ir_var_shader_in) { in visit()
|
H A D | glsl_symbol_table.cpp | 43 case ir_var_shader_in: in add_interface() 69 case ir_var_shader_in: in get_interface()
|
H A D | ast_array_index.cpp | 125 var->data.mode == ir_var_shader_in) { in get_implicit_array_size() 133 var->data.mode == ir_var_shader_in && in get_implicit_array_size()
|
H A D | lower_named_interface_blocks.cpp | 159 var->data.mode == ir_var_shader_in ? "in" : "out", in run() 292 var->data.mode == ir_var_shader_in ? "in" : "out", in handle_rvalue()
|
H A D | ast_to_hir.cpp | 221 remove_per_vertex_blocks(instructions, state, ir_var_shader_in); in _mesa_ast_to_hir() 2763 return var->data.mode == ir_var_shader_in || in is_varying_var() 2767 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; in is_varying_var() 3067 mode != ir_var_shader_in) in validate_fragment_flat_interpolation_input() 3183 if (mode != ir_var_shader_in && mode != ir_var_shader_out) in validate_interpolation_qualifier() 3190 if (mode == ir_var_shader_in) { in validate_interpolation_qualifier() 3314 if (var->data.mode == ir_var_shader_in) { in apply_explicit_location() 3334 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { in apply_explicit_location() 3345 if (var->data.mode == ir_var_shader_in) { in apply_explicit_location() 3382 var->data.location = (var->data.mode == ir_var_shader_in) in apply_explicit_location() [all...] |
H A D | builtin_variables.cpp | 450 return add_variable(name, type, precision, ir_var_shader_in, slot, interp); in add_input() 569 case ir_var_shader_in: in add_index_variable() 615 case ir_var_shader_in: in add_variable() 1618 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings() 1624 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings()
|
H A D | opt_structure_splitting.cpp | 108 var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) in get_variable_entry()
|
H A D | linker.cpp | 288 if (!var->type->is_array() || var->data.mode != ir_var_shader_in || in visit() 2720 ? ir_var_shader_in : ir_var_shader_out; in assign_attribute_or_color_locations() 3459 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); in set_always_active_io() 3514 set_always_active_io(sh->ir, ir_var_shader_in); in disable_varying_optimizations_for_sso()
|
H A D | glsl_parser_extras.cpp | 2019 src->get_interface("gl_PerVertex", ir_var_shader_in); 2021 dest->add_interface(iface->name, iface, ir_var_shader_in); 2123 other = ir_var_shader_in;
|
H A D | ir_builder_print_visitor.cpp | 216 case ir_var_shader_in: mode_str = "ir_var_shader_in"; break; in visit()
|
H A D | ir.h | 327 ir_var_shader_in, enumerator
|
H A D | ir_reader.cpp | 435 var->data.mode = ir_var_shader_in; in read_declaration()
|
H A D | ir.cpp | 2387 case ir_var_shader_in: in mode_string()
|
H A D | ast_function.cpp | 280 if (!var || var->data.mode != ir_var_shader_in) { in verify_parameter_modes()
|
H A D | glsl_to_nir.cpp | 538 case ir_var_shader_in: in visit()
|
/third_party/mesa3d/src/compiler/glsl/tests/ |
H A D | builtin_variable_test.cpp | 149 case ir_var_shader_in: in no_invalid_variable_modes() 183 if (var->data.mode != ir_var_shader_in) in TEST_F() 251 if (var->data.mode != ir_var_shader_in) in TEST_F() 322 if (var->data.mode != ir_var_shader_in) in TEST_F()
|