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Searched refs:ir_tex (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_functions.cpp2397 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins()
2398 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins()
2399 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins()
2401 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins()
2402 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins()
2403 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins()
2405 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins()
2406 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins()
2407 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins()
2409 _texture(ir_tex, v13 in create_builtins()
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H A Dir_equals.cpp162 case ir_tex: in equals()
H A Dir_rvalue_visitor.cpp59 case ir_tex: in rvalue_visit()
H A Dir_print_visitor.cpp352 if (ir->op == ir_tex || ir->op == ir_txb || ir->op == ir_txd) { in visit()
364 case ir_tex: in visit()
H A Dopt_tree_grafting.cpp274 case ir_tex: in visit_enter()
H A Dir_reader.cpp951 ir_texture_opcode op = ir_tex; /* silence warning */ in read_texture()
979 op = ir_tex; in read_texture()
1092 if (op == ir_tex || op == ir_txb || op == ir_txd) { in read_texture()
H A Dir_clone.cpp230 case ir_tex: in clone()
H A Dir_hv_accept.cpp200 case ir_tex: in accept()
H A Dir.h1849 ir_tex, /**< Regular texture look-up */ enumerator
H A Dglsl_to_nir.cpp2404 case ir_tex: in visit()
/third_party/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp806 ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); in load_texture()

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