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Searched refs:invalid_uniform_location (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp2620 const glw::GLint invalid_uniform_location = valid_uniform_location + 1; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() local
2630 gl.uniform1d(invalid_uniform_location, 0.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2633 gl.uniform2d(invalid_uniform_location, 0.0, 1.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2636 gl.uniform3d(invalid_uniform_location, 0.0, 1.0, 2.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2639 gl.uniform4d(invalid_uniform_location, 0.0, 1.0, 2.0, 3.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2643 gl.uniform1dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2646 gl.uniform2dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2649 gl.uniform3dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2652 gl.uniform4dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
2656 gl.uniformMatrix2dv(invalid_uniform_location, in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation()
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H A Dgl4cShaderImageLoadStoreTests.cpp7011 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
7017 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
7511 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
7517 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
8174 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local
8180 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage()
9550 static const GLint invalid_uniform_location = -1;
9628 if (invalid_uniform_location == image_uniform_location)

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