Searched refs:invalid_uniform_location (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.cpp | 2620 const glw::GLint invalid_uniform_location = valid_uniform_location + 1; in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() local 2630 gl.uniform1d(invalid_uniform_location, 0.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2633 gl.uniform2d(invalid_uniform_location, 0.0, 1.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2636 gl.uniform3d(invalid_uniform_location, 0.0, 1.0, 2.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2639 gl.uniform4d(invalid_uniform_location, 0.0, 1.0, 2.0, 3.0); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2643 gl.uniform1dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2646 gl.uniform2dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2649 gl.uniform3dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2652 gl.uniform4dv(invalid_uniform_location, 1 /* count */, double_data); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() 2656 gl.uniformMatrix2dv(invalid_uniform_location, in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidLocation() [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 7011 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local 7017 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage() 7511 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local 7517 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage() 8174 static const GLint invalid_uniform_location = -1; in BindTextureToImage() local 8180 if (invalid_uniform_location == image_uniform_location) in BindTextureToImage() 9550 static const GLint invalid_uniform_location = -1; 9628 if (invalid_uniform_location == image_uniform_location)
|
Completed in 30 milliseconds