Home
last modified time | relevance | path

Searched refs:invWidth (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/core/
H A DSkScan_Path.cpp320 int invWidth = fLastX - fPrevX; in prepost() local
321 if (invWidth > 0) { in prepost()
322 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
329 int invWidth = x - fPrevX; variable
330 if (invWidth > 0) {
331 fBlitter->blitH(fPrevX, y, invWidth);
H A DSkRasterPipeline.h153 float invWidth, invHeight; member
H A DSkGpuBlurUtils.cpp829 const float invWidth = 1.f / width; in CreateIntegralTable() local
831 float x = (i + 0.5f) * invWidth; in CreateIntegralTable()
/third_party/skia/src/shaders/
H A DSkImageShader.cpp569 ctx->invWidth = 1.0f / ctx->width; in doStages()
596 ctx->invWidth = 1.0f / ctx->width; in doStages()
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp3554 const float invWidth = 1.0f / width; in onRegenerateMipMapLevels() local
3557 invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight)); in onRegenerateMipMapLevels()
/third_party/skia/src/opts/
H A DSkRasterPipeline_opts.h2722 x = tile(x, ctx->tileX, ctx->width , ctx->invWidth );

Completed in 16 milliseconds