Searched refs:intersect_with_current_clip_rect (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 593 IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); 1821 IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
H A D | imgui_draw.cpp | 480 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) in PushClipRect() argument 483 if (intersect_with_current_clip_rect && _ClipRectStack.Size) in PushClipRect()
|
H A D | imgui.cpp | 475 - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. 3745 void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) in PushClipRect() argument 3748 window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); in PushClipRect()
|
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.h | 826 IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); 2417 IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
H A D | imgui_draw.cpp | 578 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) in PushClipRect() argument 581 if (intersect_with_current_clip_rect) in PushClipRect()
|
H A D | imgui.cpp | 602 - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. 4400 void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) in PushClipRect() argument 4403 window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); in PushClipRect()
|
Completed in 113 milliseconds