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Searched refs:integerLength (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderIntegerFunctionTests.cpp122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument
124 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32()
126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32()
129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument
131 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask()
134 if (integerLength == 0u) in getLowBitMask()
136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask()
142 const deUint32 integerLength in generateRandomInputData() local
416 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
526 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
578 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
943 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1010 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1070 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1135 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1200 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderIntegerFunctionTests.cpp120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument
122 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32()
124 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32()
127 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument
129 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask()
132 if (integerLength == 0u) in getLowBitMask()
134 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask()
140 const deUint32 integerLength in generateRandomInputData() local
346 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
400 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
442 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
494 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
814 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
873 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
922 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
983 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1044 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderIntegerFunctionTests.cpp122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument
124 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32()
126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32()
129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument
131 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask()
134 if (integerLength == 0u) in getLowBitMask()
136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask()
142 const deUint32 integerLength in generateRandomInputData() local
416 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
526 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local
578 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
943 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1010 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1070 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1135 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
1200 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local
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