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Searched refs:intBaseType (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.cpp120 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
158 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
160 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader()
199 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()
238 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
240 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateGeometryShader()
368 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local
370 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << valuePrefi in generateFragShaderOutAssign()
435 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; generatePassthroughFragmentShader() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp229 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
230 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
294 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
296 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader()
387 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local
389 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << valuePrefix << output->name << ");\n"; in generateFragShaderOutAssign()
411 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generatePassthroughFragmentShader() local
412 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()
460 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
461 const glu::VarType intType (intBaseType, gl in generateGeometryShader()
500 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; generateGeometryShader() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp229 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
230 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
294 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
296 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader()
387 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local
389 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << valuePrefix << output->name << ");\n"; in generateFragShaderOutAssign()
411 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generatePassthroughFragmentShader() local
412 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()
460 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
461 const glu::VarType intType (intBaseType, gl in generateGeometryShader()
500 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; generateGeometryShader() local
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