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Searched refs:instanceBinding (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkPipeline.cpp90 uint32_t vertexBinding = 0, instanceBinding = 0; in setup_vertex_input_state() local
98 instanceBinding = nextBinding; in setup_vertex_input_state()
118 vkAttrib.binding = instanceBinding; in setup_vertex_input_state()
134 instanceBinding, in setup_vertex_input_state()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DInstancingTest.cpp651 const GLint instanceBinding = positionLoc;
654 // Load the instance position into the binding indexed instanceBinding (== positionLoc)
656 glBindVertexBuffer(instanceBinding, mInstanceBuffer, 0, sizeof(mInstanceData[0]));
659 // The attribute indexed instancePosLoc is using the binding indexed instanceBinding
661 glVertexAttribBinding(instancePosLoc, instanceBinding);
663 // Enable instancing on the binding indexed instanceBinding
664 glVertexBindingDivisor(instanceBinding, divisor);
673 glVertexBindingDivisor(instanceBinding, 0);

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