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Searched refs:input_img (Results 1 - 12 of 12) sorted by relevance

/third_party/ffmpeg/libavfilter/
H A Dvf_chromaber_vulkan.c51 C(1, res.r = texture(input_img[0], ((p - o)/2.0f) + 0.5f).r; )
52 C(1, res.g = texture(input_img[0], ((p )/2.0f) + 0.5f).g; )
53 C(1, res.b = texture(input_img[0], ((p + o)/2.0f) + 0.5f).b; )
54 C(1, res.a = texture(input_img[0], ((p )/2.0f) + 0.5f).a; )
63 C(1, vec4 res = texture(input_img[idx], (p/2.0f) + 0.5f); )
94 .name = "input_img", in init_filter()
140 GLSLC(1, vec4 res = texture(input_img[0], npos); ); in init_filter()
149 GLSLF(2, res = texture(input_img[%i], npos); ,i); in init_filter()
H A Dvf_avgblur_vulkan.c52 C(1, cache[cp] = texture(input_img[idx], pos); )
55 C(1, cache[cp - FILTER_RADIUS] = texture(input_img[idx], loc_l); )
58 C(1, cache[cp + DIR(gl_WorkGroupSize)] = texture(input_img[idx], loc_h); )
81 .name = "input_img", in init_filter()
136 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i); in init_filter()
181 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i); in init_filter()
H A Dvf_scale_vulkan.c64 C(1, return texture(input_img[idx], npos); )
147 .name = "input_img", in init_filter()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_bufimage.c42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local
43 input_img->data.descriptor_set = 0; in build_nir_itob_compute_shader()
44 input_img->data.binding = 0; in build_nir_itob_compute_shader()
57 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_itob_compute_shader()
218 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local
219 input_img->data.descriptor_set = 0; in build_nir_btoi_compute_shader()
220 input_img->data.binding = 0; in build_nir_btoi_compute_shader()
239 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_btoi_compute_shader()
393 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local
394 input_img in build_nir_btoi_r32g32b32_compute_shader()
545 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); build_nir_itoi_compute_shader() local
740 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); build_nir_itoi_r32g32b32_compute_shader() local
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H A Dradv_meta_fmask_expand.c41 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local
42 input_img->data.descriptor_set = 0; in build_fmask_expand_compute_shader()
43 input_img->data.binding = 0; in build_fmask_expand_compute_shader()
50 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_fmask_expand_compute_shader()
H A Dradv_meta_fmask_copy.c38 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_fmask_copy_compute_shader() local
39 input_img->data.descriptor_set = 0; in build_fmask_copy_compute_shader()
40 input_img->data.binding = 0; in build_fmask_copy_compute_shader()
61 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_fmask_copy_compute_shader()
H A Dradv_meta_resolve_fs.c44 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local
45 input_img->data.descriptor_set = 0; in build_resolve_fragment_shader()
46 input_img->data.binding = 0; in build_resolve_fragment_shader()
59 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader()
263 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local
264 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_fragment_shader()
265 input_img->data.binding = 0; in build_depth_stencil_resolve_fragment_shader()
276 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_fragment_shader()
H A Dradv_meta_resolve_cs.c73 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local
74 input_img->data.descriptor_set = 0; in build_resolve_compute_shader()
75 input_img->data.binding = 0; in build_resolve_compute_shader()
91 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, src_coord); in build_resolve_compute_shader()
145 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local
146 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_compute_shader()
147 input_img->data.binding = 0; in build_depth_stencil_resolve_compute_shader()
155 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_compute_shader()
H A Dradv_meta_decompress.c46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local
47 input_img->data.descriptor_set = 0; in build_expand_depth_stencil_compute_shader()
48 input_img->data.binding = 0; in build_expand_depth_stencil_compute_shader()
63 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, global_id, nir_ssa_undef(&b, 1, 32), in build_expand_depth_stencil_compute_shader()
H A Dradv_meta_fast_clear.c47 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_dcc_decompress_compute_shader() local
48 input_img->data.descriptor_set = 0; in build_dcc_decompress_compute_shader()
49 input_img->data.binding = 0; in build_dcc_decompress_compute_shader()
62 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader()
H A Dradv_meta.h274 nir_variable *input_img, nir_variable *color,
H A Dradv_meta.c755 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core()
762 nir_ssa_def *input_img_deref = &nir_build_deref_var(b, input_img)->dest.ssa; in radv_meta_build_resolve_shader_core()
773 tex->dest_type = nir_get_nir_type_for_glsl_base_type(glsl_get_sampler_result_type(input_img->type)); in radv_meta_build_resolve_shader_core()
754 radv_meta_build_resolve_shader_core(nir_builder *b, bool is_integer, int samples, nir_variable *input_img, nir_variable *color, nir_ssa_def *img_coord) radv_meta_build_resolve_shader_core() argument

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