/third_party/ffmpeg/libavfilter/ |
H A D | vf_chromaber_vulkan.c | 51 C(1, res.r = texture(input_img[0], ((p - o)/2.0f) + 0.5f).r; ) 52 C(1, res.g = texture(input_img[0], ((p )/2.0f) + 0.5f).g; ) 53 C(1, res.b = texture(input_img[0], ((p + o)/2.0f) + 0.5f).b; ) 54 C(1, res.a = texture(input_img[0], ((p )/2.0f) + 0.5f).a; ) 63 C(1, vec4 res = texture(input_img[idx], (p/2.0f) + 0.5f); ) 94 .name = "input_img", in init_filter() 140 GLSLC(1, vec4 res = texture(input_img[0], npos); ); in init_filter() 149 GLSLF(2, res = texture(input_img[%i], npos); ,i); in init_filter()
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H A D | vf_avgblur_vulkan.c | 52 C(1, cache[cp] = texture(input_img[idx], pos); ) 55 C(1, cache[cp - FILTER_RADIUS] = texture(input_img[idx], loc_l); ) 58 C(1, cache[cp + DIR(gl_WorkGroupSize)] = texture(input_img[idx], loc_h); ) 81 .name = "input_img", in init_filter() 136 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i); in init_filter() 181 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i); in init_filter()
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H A D | vf_scale_vulkan.c | 64 C(1, return texture(input_img[idx], npos); ) 147 .name = "input_img", in init_filter()
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_bufimage.c | 42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local 43 input_img->data.descriptor_set = 0; in build_nir_itob_compute_shader() 44 input_img->data.binding = 0; in build_nir_itob_compute_shader() 57 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_itob_compute_shader() 218 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local 219 input_img->data.descriptor_set = 0; in build_nir_btoi_compute_shader() 220 input_img->data.binding = 0; in build_nir_btoi_compute_shader() 239 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_btoi_compute_shader() 393 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local 394 input_img in build_nir_btoi_r32g32b32_compute_shader() 545 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); build_nir_itoi_compute_shader() local 740 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); build_nir_itoi_r32g32b32_compute_shader() local [all...] |
H A D | radv_meta_fmask_expand.c | 41 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local 42 input_img->data.descriptor_set = 0; in build_fmask_expand_compute_shader() 43 input_img->data.binding = 0; in build_fmask_expand_compute_shader() 50 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_fmask_expand_compute_shader()
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H A D | radv_meta_fmask_copy.c | 38 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_fmask_copy_compute_shader() local 39 input_img->data.descriptor_set = 0; in build_fmask_copy_compute_shader() 40 input_img->data.binding = 0; in build_fmask_copy_compute_shader() 61 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_fmask_copy_compute_shader()
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H A D | radv_meta_resolve_fs.c | 44 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local 45 input_img->data.descriptor_set = 0; in build_resolve_fragment_shader() 46 input_img->data.binding = 0; in build_resolve_fragment_shader() 59 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader() 263 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local 264 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_fragment_shader() 265 input_img->data.binding = 0; in build_depth_stencil_resolve_fragment_shader() 276 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_fragment_shader()
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H A D | radv_meta_resolve_cs.c | 73 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local 74 input_img->data.descriptor_set = 0; in build_resolve_compute_shader() 75 input_img->data.binding = 0; in build_resolve_compute_shader() 91 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, src_coord); in build_resolve_compute_shader() 145 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local 146 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_compute_shader() 147 input_img->data.binding = 0; in build_depth_stencil_resolve_compute_shader() 155 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_compute_shader()
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H A D | radv_meta_decompress.c | 46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local 47 input_img->data.descriptor_set = 0; in build_expand_depth_stencil_compute_shader() 48 input_img->data.binding = 0; in build_expand_depth_stencil_compute_shader() 63 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, global_id, nir_ssa_undef(&b, 1, 32), in build_expand_depth_stencil_compute_shader()
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H A D | radv_meta_fast_clear.c | 47 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_dcc_decompress_compute_shader() local 48 input_img->data.descriptor_set = 0; in build_dcc_decompress_compute_shader() 49 input_img->data.binding = 0; in build_dcc_decompress_compute_shader() 62 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader()
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H A D | radv_meta.h | 274 nir_variable *input_img, nir_variable *color,
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H A D | radv_meta.c | 755 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core() 762 nir_ssa_def *input_img_deref = &nir_build_deref_var(b, input_img)->dest.ssa; in radv_meta_build_resolve_shader_core() 773 tex->dest_type = nir_get_nir_type_for_glsl_base_type(glsl_get_sampler_result_type(input_img->type)); in radv_meta_build_resolve_shader_core() 754 radv_meta_build_resolve_shader_core(nir_builder *b, bool is_integer, int samples, nir_variable *input_img, nir_variable *color, nir_ssa_def *img_coord) radv_meta_build_resolve_shader_core() argument
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