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Searched refs:input_dep (Results 1 - 3 of 3) sorted by relevance

/third_party/gn/src/gn/
H A Dninja_create_bundle_target_writer.cc222 OutputFile input_dep = WriteCompileAssetsCatalogInputDepsStamp( in WriteCompileAssetsCatalogStep() local
224 DCHECK(!input_dep.value().empty()); in WriteCompileAssetsCatalogStep()
248 path_output_.WriteFile(out_, input_dep); in WriteCompileAssetsCatalogStep()
H A Dninja_rust_binary_target_writer.h29 void WriteSources(const OutputFile& input_dep,
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_render_pass.c183 VkPipelineStageFlags input_dep = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; in create_render_pass2() local
184 //if (zs_fbfetch) input_dep |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; in create_render_pass2()
189 {VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, 0, 0, dep_pipeline, input_dep, dep_access, input_access, flag, 0}, in create_render_pass2()

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