Searched refs:inputType_ (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 127 GeometryShaderDeclaration (rr::GeometryShaderInputType inputType_, in GeometryShaderDeclaration() 131 : inputType (inputType_) in GeometryShaderDeclaration()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() 113 : inputType (inputType_) in ShaderInput()
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/third_party/protobuf/csharp/src/Google.Protobuf/Reflection/ |
H A D | Descriptor.cs | 4298 inputType_ = other.inputType_; in MethodDescriptorProto() 4338 private string inputType_; field in Google.Protobuf.Reflection.MethodDescriptorProto 4345 get { return inputType_ ?? InputTypeDefaultValue; } 4347 inputType_ = pb::ProtoPreconditions.CheckNotNull(value, "value"); 4353 get { return inputType_ != null; } 4358 inputType_ = null; in ClearInputType()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() 213 : inputType (inputType_) in ShaderInput()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 218 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() 219 : inputType (inputType_) in ShaderInput()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsVertexArrayTests.cpp | 1836 MultiVertexArrayTest::Spec::ArraySpec::ArraySpec(Array::InputType inputType_, Array::OutputType outputType_, Array::Storage storage_, Array::Usage usage_, int componentCount_, int offset_, int stride_, bool normalize_, GLValue min_, GLValue max_) in ArraySpec() argument 1837 : inputType (inputType_) in ArraySpec()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() 213 : inputType (inputType_) in ShaderInput()
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