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Searched refs:inputTexture (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDepthStencilSamplingTests.cpp279 wgpu::Texture inputTexture = CreateInputTexture(format); in DoSamplingTestImpl() local
294 {{0, inputTexture.CreateView(&inputViewDesc)}, {1, outputBuffer}}); in DoSamplingTestImpl()
301 UpdateInputDepth(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl()
304 UpdateInputStencil(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl()
334 wgpu::Texture inputTexture = CreateInputTexture(format); in DoSamplingTestImpl() local
349 {{0, inputTexture.CreateView(&inputViewDesc)}, {1, outputBuffer}}); in DoSamplingTestImpl()
356 UpdateInputDepth(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl()
359 UpdateInputStencil(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl()
496 wgpu::Texture inputTexture = CreateInputTexture(format); in DoDepthCompareRefTest() local
504 {1, inputTexture in DoDepthCompareRefTest()
543 wgpu::Texture inputTexture = CreateInputTexture(format); DoDepthCompareRefTest() local
635 wgpu::Texture inputTexture = CreateInputTexture(wgpu::TextureFormat::Depth24PlusStencil8); TEST_P() local
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/third_party/skia/tests/
H A DProcessorTest.cpp856 GrDirectContext* context, const GrSurfaceProxyView& inputTexture, in log_clone_failure()
860 if (log_texture_view(context, inputTexture, &inputURL) && in log_clone_failure()
898 GrSurfaceProxyView inputTexture = in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
957 log_clone_failure(reporter, kRenderSize, context, inputTexture, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
855 log_clone_failure(skiatest::Reporter* reporter, int renderSize, GrDirectContext* context, const GrSurfaceProxyView& inputTexture, GrColor pixelsFP[], GrColor pixelsClone[], GrColor pixelsRegen[]) log_clone_failure() argument
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp1037 const Texture inputTexture (m_context.getRenderContext());
1056 gl.bindTexture(GL_TEXTURE_2D, *inputTexture);
1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);

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