Searched refs:inputTexture (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DepthStencilSamplingTests.cpp | 279 wgpu::Texture inputTexture = CreateInputTexture(format); in DoSamplingTestImpl() local 294 {{0, inputTexture.CreateView(&inputViewDesc)}, {1, outputBuffer}}); in DoSamplingTestImpl() 301 UpdateInputDepth(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl() 304 UpdateInputStencil(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl() 334 wgpu::Texture inputTexture = CreateInputTexture(format); in DoSamplingTestImpl() local 349 {{0, inputTexture.CreateView(&inputViewDesc)}, {1, outputBuffer}}); in DoSamplingTestImpl() 356 UpdateInputDepth(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl() 359 UpdateInputStencil(commandEncoder, inputTexture, textureValues[i]); in DoSamplingTestImpl() 496 wgpu::Texture inputTexture = CreateInputTexture(format); in DoDepthCompareRefTest() local 504 {1, inputTexture in DoDepthCompareRefTest() 543 wgpu::Texture inputTexture = CreateInputTexture(format); DoDepthCompareRefTest() local 635 wgpu::Texture inputTexture = CreateInputTexture(wgpu::TextureFormat::Depth24PlusStencil8); TEST_P() local [all...] |
/third_party/skia/tests/ |
H A D | ProcessorTest.cpp | 856 GrDirectContext* context, const GrSurfaceProxyView& inputTexture, in log_clone_failure() 860 if (log_texture_view(context, inputTexture, &inputURL) && in log_clone_failure() 898 GrSurfaceProxyView inputTexture = in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 957 log_clone_failure(reporter, kRenderSize, context, inputTexture, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 855 log_clone_failure(skiatest::Reporter* reporter, int renderSize, GrDirectContext* context, const GrSurfaceProxyView& inputTexture, GrColor pixelsFP[], GrColor pixelsClone[], GrColor pixelsRegen[]) log_clone_failure() argument
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 1037 const Texture inputTexture (m_context.getRenderContext()); 1056 gl.bindTexture(GL_TEXTURE_2D, *inputTexture); 1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
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