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Searched refs:inputPassAttachment (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsTransientAttachmentTests.cpp463 VkAttachmentDescription inputPassAttachment = makeAttachment(m_testFormat, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, inputLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); in iterate() local
467 const Unique<VkRenderPass> renderPassTwo (makeRenderPass(vk, device, { inputPassAttachment, outputPassAttachment }, true)); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_ops/
H A DvktFragmentOperationsTransientAttachmentTests.cpp463 VkAttachmentDescription inputPassAttachment = makeAttachment(m_testFormat, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, inputLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); in iterate() local
467 const Unique<VkRenderPass> renderPassTwo (makeRenderPass(vk, device, { inputPassAttachment, outputPassAttachment }, true)); in iterate()

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