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Searched refs:inputFmtsMatch (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_proc.cpp80 bool inputFmtsMatch = pD3D12Proc->m_inputStreamDescs.size() == pD3D12Proc->m_ProcessInputs.size(); in d3d12_video_processor_end_frame() local
82 while( (curInputIdx < pD3D12Proc->m_inputStreamDescs.size()) && inputFmtsMatch) in d3d12_video_processor_end_frame()
84 inputFmtsMatch = inputFmtsMatch && (pD3D12Proc->m_inputStreamDescs[curInputIdx].Format == GetDesc(pD3D12Proc->m_ProcessInputs[curInputIdx].InputStream[0].pTexture2D).Format); in d3d12_video_processor_end_frame()
93 || !inputFmtsMatch // inputs texture formats different than vid proc object expects in d3d12_video_processor_end_frame()
98 "input count matches %d inputFmtsMatch: %d outputFmtsMatch %d \n", inputCountMatches, inputFmtsMatch, outputFmtMatches); in d3d12_video_processor_end_frame()

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