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Searched refs:inlined_uniforms (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c2063 bool inlined_uniforms = false; in zink_shader_compile() local
2072 inlined_uniforms = true; in zink_shader_compile()
2163 if (inlined_uniforms) { in zink_shader_compile()

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