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Searched refs:in_current_context (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/loader/
H A Dloader_dri3_helper.h110 bool (*in_current_context)(struct loader_dri3_drawable *); member
H A Dloader_dri3_helper.c221 if (!dri_context || !draw->vtable->in_current_context(draw)) { in loader_dri3_blit_image()
/third_party/mesa3d/src/egl/drivers/dri2/
H A Dplatform_x11_dri3.c100 .in_current_context = egl_dri3_in_current_context,
/third_party/mesa3d/src/glx/
H A Ddri3_glx.c162 .in_current_context = glx_dri3_in_current_context,

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