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/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgBinaryOps.cpp664 VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]); in RelationalOp() local
667 this->m_rightValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
668 this->m_leftValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
677 if (inBaseType == VariableType::TYPE_FLOAT) in RelationalOp()
681 else if (inBaseType == VariableType::TYPE_INT) in RelationalOp()
959 VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]); in EqualityComparisonOp() local
964 this->m_rightValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
965 this->m_leftValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
976 if (inBaseType == VariableType::TYPE_FLOAT) in EqualityComparisonOp()
980 else if (inBaseType in EqualityComparisonOp()
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