Searched refs:in1Type (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 865 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 873 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 877 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 886 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 890 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 899 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 903 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 912 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 916 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 925 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 871 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 879 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 883 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 892 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 896 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 905 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 909 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 918 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 922 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 931 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 865 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 873 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 877 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 886 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 890 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 899 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 903 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 912 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 916 typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) in evaluate() 925 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 652 InputType in1Type = in1.inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_DYNAMIC : INPUTTYPE_CONST; in getEvalFunc() local 654 switch (PACK_EVAL_CASE(op, in0Type, in0.dataType, in1Type, in1.dataType)) in getEvalFunc()
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