Searched refs:in0Type (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 865 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 873 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 875 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 886 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 888 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 899 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 901 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 912 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 914 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 925 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputTyp [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 871 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 879 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 881 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 892 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 894 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 905 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 907 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 918 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 920 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 931 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputTyp [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 865 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); 873 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 875 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 886 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 888 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 899 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 901 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 912 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) in evaluate() 914 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) in evaluate() 925 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputTyp [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 651 InputType in0Type = in0.inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_DYNAMIC : INPUTTYPE_CONST; in getEvalFunc() local 654 switch (PACK_EVAL_CASE(op, in0Type, in0.dataType, in1Type, in1.dataType)) in getEvalFunc()
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