Home
last modified time | relevance | path

Searched refs:imm_texel_offset (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderParse.h147 } imm_texel_offset; member
H A DShaderParse.c401 opcode->imm_texel_offset.u = DECODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_U, *curr); in Shader_parse_opcode()
402 opcode->imm_texel_offset.v = DECODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_V, *curr); in Shader_parse_opcode()
403 opcode->imm_texel_offset.w = DECODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_W, *curr); in Shader_parse_opcode()
H A DShaderTGSI.c1177 if (opcode->imm_texel_offset.u || in sample_ureg_emit()
1178 opcode->imm_texel_offset.v || in sample_ureg_emit()
1179 opcode->imm_texel_offset.w) { in sample_ureg_emit()
1184 opcode->imm_texel_offset.u, in sample_ureg_emit()
1185 opcode->imm_texel_offset.v, in sample_ureg_emit()
1186 opcode->imm_texel_offset.w); in sample_ureg_emit()

Completed in 5 milliseconds