/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_input_attachments.c | 86 enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type); in try_lower_input_load() local 87 if (image_dim != GLSL_SAMPLER_DIM_SUBPASS && in try_lower_input_load() 88 image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS) in try_lower_input_load() 91 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in try_lower_input_load() 107 tex->sampler_dim = image_dim; in try_lower_input_load() 128 if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) { in try_lower_input_load()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_lower_input_attachments.c | 58 enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type); in try_lower_input_load() local 59 if (image_dim != GLSL_SAMPLER_DIM_SUBPASS && in try_lower_input_load() 60 image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS) in try_lower_input_load()
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_bufimage.c | 86 .image_dim = GLSL_SAMPLER_DIM_BUF); in build_nir_itob_compute_shader() 265 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), .image_dim = dim); in build_nir_btoi_compute_shader() 444 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_BUF); in build_nir_btoi_r32g32b32_compute_shader() 598 nir_imm_int(&b, i), outval, nir_imm_int(&b, 0), .image_dim = dim); in build_nir_itoi_compute_shader() 798 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_BUF); in build_nir_itoi_r32g32b32_compute_shader() 918 nir_imm_int(&b, i), clear_val, nir_imm_int(&b, 0), .image_dim = dim); in build_nir_cleari_compute_shader() 1076 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_BUF); in build_nir_cleari_r32g32b32_compute_shader()
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H A D | radv_meta_dcc_retile.c | 75 .image_dim = dim); in build_dcc_retile_compute_shader() 78 nir_ssa_undef(&b, 1, 32), dcc_val, nir_imm_int(&b, 0), .image_dim = dim); in build_dcc_retile_compute_shader()
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H A D | radv_meta_decompress.c | 64 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D); in build_expand_depth_stencil_compute_shader() 75 .image_dim = GLSL_SAMPLER_DIM_2D); in build_expand_depth_stencil_compute_shader()
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H A D | radv_meta_fmask_expand.c | 84 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_MS, .image_array = true); in build_fmask_expand_compute_shader()
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H A D | radv_meta_fast_clear.c | 63 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D); in build_dcc_decompress_compute_shader() 74 .image_dim = GLSL_SAMPLER_DIM_2D); in build_dcc_decompress_compute_shader()
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H A D | radv_meta_fmask_copy.c | 119 .image_dim = GLSL_SAMPLER_DIM_MS); in build_fmask_copy_compute_shader()
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H A D | radv_meta_etc_decode.c | 510 .image_dim = GLSL_SAMPLER_DIM_3D); in build_shader() 516 .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true); in build_shader()
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H A D | radv_meta_resolve_cs.c | 104 .image_dim = GLSL_SAMPLER_DIM_2D); in build_resolve_compute_shader() 225 .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true); in build_depth_stencil_resolve_compute_shader()
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H A D | radv_meta_clear.c | 1043 .image_dim = dim, .image_array = true); in build_clear_dcc_comp_to_single_shader()
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/third_party/mesa3d/src/microsoft/compiler/ |
H A D | nir_to_dxil.c | 3659 enum glsl_sampler_dim image_dim = intr->intrinsic == nir_intrinsic_image_store ? in emit_image_store() local 3662 unsigned num_coords = glsl_get_sampler_dim_coordinate_components(image_dim); in emit_image_store() 3694 if (image_dim == GLSL_SAMPLER_DIM_BUF) { in emit_image_store() 3719 enum glsl_sampler_dim image_dim = intr->intrinsic == nir_intrinsic_image_load ? in emit_image_load() local 3722 unsigned num_coords = glsl_get_sampler_dim_coordinate_components(image_dim); in emit_image_load() 3737 if (image_dim == GLSL_SAMPLER_DIM_BUF) { in emit_image_load() 3786 enum glsl_sampler_dim image_dim = src_as_deref ? in emit_image_atomic() local 3789 unsigned num_coords = glsl_get_sampler_dim_coordinate_components(image_dim); in emit_image_atomic() 3832 enum glsl_sampler_dim image_dim = intr->intrinsic == nir_intrinsic_image_atomic_comp_swap ? in emit_image_atomic_comp_swap() local 3835 unsigned num_coords = glsl_get_sampler_dim_coordinate_components(image_dim); in emit_image_atomic_comp_swap() [all...] |
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_pbo.c | 570 .image_dim = GLSL_SAMPLER_DIM_BUF); in create_fs()
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/third_party/mesa3d/src/intel/blorp/ |
H A D | blorp_clear.c | 165 .image_dim = GLSL_SAMPLER_DIM_2D, in blorp_params_get_clear_kernel_cs()
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H A D | blorp_blit.c | 1477 .image_dim = GLSL_SAMPLER_DIM_2D, in brw_blorp_build_nir_shader()
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