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/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_compositor_gfx.c129 struct ureg_src i_tc[2]; in create_frag_shader_weave() local
135 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
136 i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
153 * t_tc.x = i_tc.x in create_frag_shader_weave()
154 * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2 in create_frag_shader_weave()
157 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]); in create_frag_shader_weave()
159 i_tc[i], ureg_imm1f(shader, -0.5f)); in create_frag_shader_weave()
166 ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W)); in create_frag_shader_weave()
168 ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W)); in create_frag_shader_weave()
186 * factor = |round(i_tc in create_frag_shader_weave()
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