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Searched refs:i915_texture (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_resource_texture.c120 i915_texture_set_level_info(struct i915_texture *tex, unsigned level, in i915_texture_set_level_info()
134 i915_texture_offset(const struct i915_texture *tex, unsigned level, in i915_texture_offset()
146 i915_texture_set_image_offset(struct i915_texture *tex, unsigned level, in i915_texture_set_image_offset()
164 i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) in i915_texture_tiling()
189 i9x5_scanout_layout(struct i915_texture *tex) in i9x5_scanout_layout()
226 i9x5_display_target_layout(struct i915_texture *tex) in i9x5_display_target_layout()
258 i9x5_special_layout(struct i915_texture *tex) in i9x5_special_layout()
325 i9x5_texture_layout_cube(struct i915_texture *tex) in i9x5_texture_layout_cube()
361 i915_texture_layout_2d(struct i915_texture *tex) in i915_texture_layout_2d()
389 i915_texture_layout_3d(struct i915_texture *te
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H A Di915_resource.h61 struct i915_texture { struct
84 unsigned i915_texture_offset(const struct i915_texture *tex, unsigned level,
89 static inline struct i915_texture *
90 i915_texture(struct pipe_resource *resource) in i915_texture() function
92 struct i915_texture *tex = (struct i915_texture *)resource; in i915_texture()
H A Di915_state_static.c89 struct i915_texture *tex = i915_texture(cbuf_surface->texture); in update_framebuffer()
109 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()
160 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()
H A Di915_surface.c208 struct i915_texture *dst_tex = i915_texture(dst); in i915_surface_copy_blitter()
209 struct i915_texture *src_tex = i915_texture(src); in i915_surface_copy_blitter()
291 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_render_target_blitter()
314 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_depth_stencil_blitter()
389 struct i915_texture *tex = i915_texture(p in i915_create_surface_custom()
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H A Di915_clear.c52 struct i915_texture *cbuf_tex, *depth_tex; in i915_clear_emit()
63 cbuf_tex = i915_texture(cbuf->texture); in i915_clear_emit()
88 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
110 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
H A Di915_state_sampler.c75 const struct i915_texture *tex, unsigned state[3]) in update_sampler()
283 const struct i915_texture *tex, in update_map()
356 struct i915_texture *texture = in update_samplers()
357 i915_texture(i915->fragment_sampler_views[unit]->texture); in update_samplers()
H A Di915_resource_buffer.c53 struct i915_texture *tex = i915_texture(resource); in i915_resource_destroy()
H A Di915_state_emit.c246 struct i915_texture *tex; in validate_map()
254 tex = i915_texture(i915->fragment_sampler_views[unit]->texture); in validate_map()
272 struct i915_texture *texture = in emit_map()
273 i915_texture(i915->fragment_sampler_views[unit]->texture); in emit_map()

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