Searched refs:i915_texture (Results 1 - 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_resource_texture.c | 120 i915_texture_set_level_info(struct i915_texture *tex, unsigned level, in i915_texture_set_level_info() 134 i915_texture_offset(const struct i915_texture *tex, unsigned level, in i915_texture_offset() 146 i915_texture_set_image_offset(struct i915_texture *tex, unsigned level, in i915_texture_set_image_offset() 164 i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) in i915_texture_tiling() 189 i9x5_scanout_layout(struct i915_texture *tex) in i9x5_scanout_layout() 226 i9x5_display_target_layout(struct i915_texture *tex) in i9x5_display_target_layout() 258 i9x5_special_layout(struct i915_texture *tex) in i9x5_special_layout() 325 i9x5_texture_layout_cube(struct i915_texture *tex) in i9x5_texture_layout_cube() 361 i915_texture_layout_2d(struct i915_texture *tex) in i915_texture_layout_2d() 389 i915_texture_layout_3d(struct i915_texture *te [all...] |
H A D | i915_resource.h | 61 struct i915_texture { struct 84 unsigned i915_texture_offset(const struct i915_texture *tex, unsigned level, 89 static inline struct i915_texture * 90 i915_texture(struct pipe_resource *resource) in i915_texture() function 92 struct i915_texture *tex = (struct i915_texture *)resource; in i915_texture()
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H A D | i915_state_static.c | 89 struct i915_texture *tex = i915_texture(cbuf_surface->texture); in update_framebuffer() 109 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer() 160 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()
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H A D | i915_surface.c | 208 struct i915_texture *dst_tex = i915_texture(dst); in i915_surface_copy_blitter() 209 struct i915_texture *src_tex = i915_texture(src); in i915_surface_copy_blitter() 291 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_render_target_blitter() 314 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_depth_stencil_blitter() 389 struct i915_texture *tex = i915_texture(p in i915_create_surface_custom() [all...] |
H A D | i915_clear.c | 52 struct i915_texture *cbuf_tex, *depth_tex; in i915_clear_emit() 63 cbuf_tex = i915_texture(cbuf->texture); in i915_clear_emit() 88 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit() 110 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
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H A D | i915_state_sampler.c | 75 const struct i915_texture *tex, unsigned state[3]) in update_sampler() 283 const struct i915_texture *tex, in update_map() 356 struct i915_texture *texture = in update_samplers() 357 i915_texture(i915->fragment_sampler_views[unit]->texture); in update_samplers()
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H A D | i915_resource_buffer.c | 53 struct i915_texture *tex = i915_texture(resource); in i915_resource_destroy()
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H A D | i915_state_emit.c | 246 struct i915_texture *tex; in validate_map() 254 tex = i915_texture(i915->fragment_sampler_views[unit]->texture); in validate_map() 272 struct i915_texture *texture = in emit_map() 273 i915_texture(i915->fragment_sampler_views[unit]->texture); in emit_map()
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